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This Week At Bungie 11/19/2020

Source: https://www.bungie.net/en/News/Article/49853
This week at Bungie, the Crow has found a new nest.
Hello, and welcome to the second TWAB of Beyond Light. We’ve got a bit to cover today, so we won’t spend too much time on introductions. Season of the Hunt kicked off proper on Tuesday. If you haven’t jumped in just yet, we have some wonderful web lore to get you prepared. I wasn’t mentally prepared for part 2...

IMMOLANT PT. 1 // IMMOLANT. PT 2

TWO DRINK MINIMUM

Wrathborn Hunts have begun. We still have the Deep Stone Crypt Raid, The Dawning, Trials of Osiris, Iron Banner, and more to look forward to over the course of the Season.
First stop: The raid.

On Your Marks. Get Set. Raid.

Season of the Hunt isn’t the only thing making its grand entrance this week. At 10 AM PST on Saturday, November 21, the Deep Stone Crypt will become available.
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We’ve talked through Contest Mode, shown off some fancy rewards, but we wanted to get in a final reminder before the show begins.
World First Verification Timeline
Once the raid has been conquered, we will announce that the activity has been completed from @Bungie on Twitter. After this, our teams will start diving into the data to verify that the first completion was clean. Our hope is to be able to announce the winners shortly after World first, but we want to ensure our validation efforts are sound. Ultimately, our goal is to have a post congratulating the winning team on Monday, November 23.
Contest Mode Reminder and a Quick Stasis Update
Full details on Contest Mode can be found in the This Week at Bungie – 10/15/2020 article.
Quick bullets that all should be aware of:
  • Contest Mode will cap all players at 20 Power below each encounter for 24 hours.
  • Artifact Power will be disabled during Contest Mode.
  • Your team’s Power Cap goal is 1230 for all the encounters.
  • Being above 1230 will not provide any additional advantage in the final fight.
Earlier this week, an issue was discovered where Stasis was doing large (and we mean insanely huge) amounts of damage to bosses. The team worked at lightning pace to develop a fix for Destiny 2 Hotfix 3.0.0.3, thus preventing impact to the upcoming raid! We have a few more notes on general Stasis balancing later in the TWAB, so keep reading if you want to know more! This may not be a piece of Contest Mode, but we wanted to make sure to call this out for those who may have seen an interesting video or two over the last few days.
There Will Be Loot
Now, it wouldn’t be a race if there wasn’t something on the line. While many of you may have seen these rewards on our Instagram or even a preview on the Bungie Store website, we wanted to make sure to show these off in a TWAB before the raid released!
World First Raid Title (don’t call it a belt)
The first Fireteam of 6 to complete the Deep Stone Crypt raid will be declared World First by Bungie from @Bungie on Twitter after verification from our analytics team. Official rules can be found here.
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Day 1 Raid Emblem
Complete the Raid within 24 hours with Contest Mode active (by 10 AM PST on Nov 22) to unlock this unique emblem.
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Jacket Quest: Parka Edition
Complete the raid by 9AM PST on December 1 to unlock the Bungie Rewards Deep Stone Crypt Raid Jacket for purchase.
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Additionally, there are two deadlines that players should be aware of:
  • Deadline to Claim Reward Code: December 31, 2020 9 AM PST
  • Deadline to Purchase: December 31, 2020 11:59 PM PST
For additional details, please refer to your Bungie Rewards page, or the Bungie Store pre-order page.
Now, only a few questions remain...
  • Have you gotten your Power high enough?
  • Do you have your raid team assembled?
  • Are you prepared for battle?
  • …and for those of you who may not be racing, who will you be watching?
See you Saturday. It’s going to be a blast.

Securing the Entrance

Our Security team has been working on a variety of projects to sharpen our tools for cheat detection. In the coming weeks we’ll begin rolling out a new security measure for newly created accounts on PC. Our hope is that this deters some players from breaking the Code of Conduct.
For a quick explanation of what’s coming, our friends from the Security team will be taking the stage to walk you through the process of SMS verification.
What is SMS verification?
Bungie is implementing a quick account validation step for free-to-play players who want to access our high-stakes PvP modes in Destiny 2 on PC. Free-to-play accounts (PC only) will need to link and verify a cell phone number to their accounts via Bungie.net before being able to access those activities.
What activities are high-stakes?
Trials of Osiris, Iron Banner, and Competitive PvP playlists are examples. As this feature rolls out, we will be looking to how it can grow, and potentially expanding it to alternate activities in the future.
Why are we doing this?
Unscrupulous players can negatively impact everyone’s gameplay experience and undermine the hard-earned achievements of others. Bungie takes the threat of cheating seriously. We will continue implementing systems to help verify that accounts engaging in Destiny 2 activities are honoring our Code of Conduct and Terms of Service.
What do you need to do?
If you are a free-to-play Destiny 2 PC player you will receive a notice in-game the first time you try to access a protected activity. This will provide you with a “Verify Now” link to follow to Bungie.net and process your SMS linking. When you enter your cell phone number and request a verification code you will receive a quick text message with “Bungie Code: ######”. Once you enter that code on the Bungie.net page to complete your verification process you can sign back into the game to get immediate access to the activity you want to play.
Once this feature is live, free-to-play PC players will see an image in-game which will walk them through the signup process.
For announcements regarding this security rollout, please follow @BungieHelp on Twitter. We will also release some help articles over the next week to give full details on the upcoming feature!
As a reminder, if you encounter any players that you suspect of cheating or breaking our terms of service, please use the in-game report tool and submit a report using our contact form on Bungie.net.

Game2Give 2020 Fundraising Campaign – Light Keepers

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Over the years, this community has proven time and time again that gaming does good. You've acted as Guardians of the world, providing aid to people in need, no matter the challenge. We’re excited to announce our next initiative, partnering with Game2Give, starting on December 1! Without further ado, we’ll pass the mic over to the Bungie Foundation to run us through this wonderful event.
Bungie Foundation: Gear up for our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. We invite the Bungie Community to join us in celebration of what we can accomplish together through games and giving.
Starting today, we invite all of our Bungie Community members to sign up to host your own Destiny 2 fundraising stream between December 1 and December 13. We have some incredible prizes for you all at various fundraising milestones.
On Giving Tuesday, December 1 at 10 AM PST, we’ll be kicking off a 24-hour streaming marathon with some of your favorite influencers from a variety of channels including Twitch and Facebook Gaming. We’ll have featured live streams taking place throughout the entire 2-week campaign, so be sure to follow us @BungieLove to receive the latest information!
We are excited to share the sweet prizes we have to thank our donors for their amazing contributions to help kids. Check them out:
Donation Incentives
  • A $25 donation will earn you the 2019 Mist Blossoms Emblem and Gilded Shell Exotic Ghost.
    • If you missed them last year, this is your chance to get your hands on them!
  • A $50 donation will earn you the above items, plus the new Light Keepers Emblem.
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  • A $100 donation will earn you the three items above and will enter you to win an item from the Bungie Prize Pool. Prizes include GameStop/EB Games gift cards (U.S. and Canada only), Destiny 2: Beyond Light Digital Deluxe Editions, and Destiny 2: Beyond Light Physical Deluxe Editions.
Best of all, 100% of donations go directly to the charities. All in-game digital incentives will be automatically redeemed via donors’ Bungie.net ID and will appear in the Destiny 2 Collections tab on or after Tuesday, December 1.
This year, we have also partnered with the online fundraising platform Omaze. Gamers from around the world can enter for their chance to win $20,000 to create the ultimate gaming rig and support this fundraising initiative! More details will come leading up to our campaign’s launch.
As we head into the holiday season, we want to extend our heartfelt gratitude for each and every one of you, who continue to bring smiles, joy, and hope for Little Lights everywhere. We hope you see yourself reflected in this mantra and hold it dear.
We are Light Keepers
Those who dare to ignite hope in the face of uncertainty
By our united, global passion we protect those in need
Making a lasting difference for the Little Lights around the world
We are Light Keepers
Love,
The Bungie Foundation
We’re also planning a few other goodies for you to unlock throughout the event when reaching certain donation milestones. Stay tuned for the full Game2Give 2020 article planned for December 1!

Tuning the Darkness

It’s not often that an entirely new subclass makes its entrance into the ecosystem of Destiny 2. The team has been hard at work over the last year building abilities and Supers powered by the Darkness. Enemies around the solar system are shaking in fear of your Stasis powers, including your fellow Guardians in the Crucible.
Depending on when this article goes live, a hotfix may or may not be in the wild. We have some notes from the development team on what’s changing in Destiny 2 Hotfix 3.0.0.3.
Development Team: We have seen a lot of feedback on Stasis since Beyond Light launched last week. We’ve heard it’s a ton of fun to use, but certain aspects of this new subclass can be frustrating to go up against (looking at you, Shadebinder Warlocks). We have a few minor tweaks planned to go out in Hotfix 3.0.0.3 this week. Our goal here is to do some early tuning to rein Shadebinders back in while still maintaining their overall efficacy and power fantasy.
Stasis Changes:
  • Stasis Breakout Damage reduced (110->90hp).
    • Adjusted the curve that reduces breakout damage using resilience.
    • Increased the damage reduction effect resilience has so that higher tiers of Resilience are more valuable.
    • Caps out at 90 Resilience.
  • Penumbral Blast (Stasis Warlock Melee) projectile speed reduced by 20%.
  • Penumbral Blast (Stasis Warlock Melee) range reduced (was 28m now 16m).
  • Winter Wrath (Stasis Warlock Super) duration reduced (30s -> 24s).
  • Winters Wrath Light Attack (Stasis Warlock Super) cost reduced (5% per burst -> 4.5% per burst).
  • Cold Snap seeker speed reduced by 23%.
Against Guardians:
  • Cold Snap freeze duration lowered (4.75s -> 1.35s).
  • Ice Flare Bolts freeze duration lowered (4.75s -> 1.35s).
  • Penumbral Blast (Stasis Warlock Melee) freeze duration lowered (4.75s -> 1.35s).
  • Winters Wrath Heavy attack (Stasis Warlock Super) no longer affects players who are not encased.
With all that said, we believe strongly in the “cosmic ice” wizard fantasy in PvE so we’re trying to target changes where we can towards the PvP experience specifically. With Stasis we’ve tried to push the sandbox in new directions and that increases the likelihood we introduce something spicier than normal.
When it comes to crafting new abilities, we believe the risk of shipping something a little hot is better than playing it safe and shipping something that doesn’t get you excited. As always, we’re going to be using data, playtesting, and feedback to help refine our direction and we’re going to keep responding. This will not be the last change to Stasis this Season. As we get closer to future changes, we’ll make another appearance in the TWAB for a patch note preview.
Thanks for playing, and we’ll see you out there in the wild.

Let’s Talk Loot

Since Beyond Light launched, we’ve been working through a whirlwind of feedback. What feels good, what needs work, and most importantly, how are you feeling? Today, we’ll be talking through a bit of player feedback concerning loot, and some short term plans the development team is working on.
Development Team: As Beyond Light has launched we've been tracking your feedback around loot, particularly weapons, and wanted to take a moment to let you know how we are processing it. Today we're going to talk mostly about the short-term, with more information to follow in the future around the long-term as we work through those problems.
Infusion caps are intended to help keep Destiny 2 evolving and ensure that every release the new rewards are exciting and relevant to the meta. However, we agree with your feedback that there’s currently not enough variety in the world loot weapons available to players this season.
To that end we are adding back in a selection of weapons that will help alleviate this issue. We will also be watching to see how the landscape changes with the addition of weapons from Season 12 and this week’s Raid launch. We also agree that getting near-cap weapons from random world drops is frustrating. Thus, we are removing those from the pool, and are weighting drops more heavily towards newer weapons.
Here’s a list of adjustments to the world loot legendary weapons pool you’ll see with our November 24 hotfix:
  • Remove all legendary weapons that hit their infusion cap at the end of this season
  • Add all of the Seventh Seraph weapons from Season 10
  • Add all of the Season 11 seasonal and planetary reprisal weapons
  • Weight drop chances so the newer an item is, the more likely it is to drop.
While we are not yet ready to dive into the long-term strategy yet, we are listening to feedback and watching how the player build landscape evolves over these first few weeks of Beyond Light, and incorporating that feedback as we plan out future Seasons.
Feedback never stops, and we’re always excited to hear how you’re feeling about Destiny 2. Keep it coming.

Bashing Some Bugs

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This last week has been a whirlwind. New content, new bugs, and new investigations. Destiny Player Support has a full report of what’s we’ve found, and what we’re still on the hunt for.
This is their report.
HOTFIX 3.0.0.3
Today, November 19, maintenance for Hotfix 3.0.0.3 will begin. Below is a timeline of events:
  • November 19, 8 AM PST (1600 UTC): Destiny 2 maintenance for Hotfix 3.0.0.3 begins.
  • November 19, 8:45 AM PST (1645 UTC): Players will be removed from activities and won't be able to log back into Destiny 2 until 9 AM PST when Hotfix 3.0.0.3 will be available.
  • November 19, 9 AM PST (1700 UTC): Destiny 2 Hotfix 3.0.0.3 has begun rolling out across all platforms and regions. Players will now be able to log back into Destiny 2. Ongoing maintenance is expected to conclude at 10 AM PST.
  • November 19 10 AM PST (1800 UTC): Destiny 2 Maintenance is expected to conclude.
HUNT OR BE HUNTED
This week, Season of the Hunt activities and story content unlocked for Season Pass owners. In order to access the Season intro mission, players should make sure to have completed the initial Forsaken and Shadowkeep story missions, which are free to all players.
Players should also make sure to have space in their quest inventory prior to interacting with Spider or the Crow in order to acquire Seasonal quests.
For more information on Season of the Hunt, please follow this link to our Season of the Hunt Guide.
ARTIFACT PICKUP
We are currently investigating an issue causing players who acquired the Seasonal Artifact before completing the full New Light Tower introduction to be blocked from progressing in the Season of the Hunt story and missions.
New Light players should be sure to complete the full Tower introduction prior to picking up the Seasonal Artifact from Zavala’s office.
We are continuing to monitor for reports of veteran players encountering this issue. If you believe you've been impacted by this issue and are not a New Light player, please report to the #Help forum.
DESTINY ADD-ONS
Players who encounter issues with their Season Pass, expansions, or Beyond Light Character Boost are encouraged to view our Purchased Destiny Add-Ons Help article for information and troubleshooting steps they can take. Click here for more information.
PC MIGRATION AND BATTLE.NET LOGIN ENDING SOON
Beginning on December 1, 2020, at 9 AM PST, logging in using Blizzard Battle.net accounts will no longer be possible on Bungie.net or the Destiny Companion app, nor will users be able to migrate their Battle.net account to Steam.
Users who only have a Battle.net account linked to their Bungie profile are strongly encouraged to either link another platform to their profile, or to perform PC migration to Steam (unless you already have a Destiny 2 Steam account). Click here for more information.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • We’ve identified an issue where the Vanguard strike Playlist difficulty was unintentionally set to 1100 Power.
    • We are developing a fix to reduce the Recommended Power of Vanguard strikes Playlist to 1050.
  • The Exo Stranger’s weekly challenge is mistranslated in languages other than English – players need to defeat combatants with or affected by Stasis off of Europa.
  • Sparrows on Europa are not properly despawning.
  • Meleeing as a Titan while using the Stasis subclass can result in a visual of multiple rapid punches.
  • The lift tubes in the Warden of Nothing strike can close before all fireteam members are successfully through.
  • The lift tubes in the Warden of Nothing strike fully drain Super energy.
  • The Warsat Heroic Public Event in the Mothyards of the Cosmodrome doesn’t count completions for objectives.
  • Yellow subtitles will appear as white even when the yellow option is selected.
  • The Braytech RWP Mk. II no longer appears as owned in Collections for some players.
  • High value target reward chests do not grant the proper amount of Glimmer.
  • The holograms on the Stella Incognita bond and Bond of Last Departure ornament bounce aggressively.
  • The eyes on the Phenotype Plasticity Mask no longer glow red.
  • Adored cannot be reacquired from Collections.
  • In-game PlayStation friends lists are missing large amounts of online friends.
  • Player heads may not render when inspecting players in the Tower.
  • Later Crucible rounds may display an inaccurate round timer.
  • Vest of the Great Hunt clips through the Moonfang-X7 Cloak.
  • The Titan Shiver Strike and Glacial Quake melee have inconsistent hit registration.
  • Reaching Power Level 1200 may result in a “New Adventure” popup even though Adventures are no longer available.
  • An incorrect amount of Orbs of Power may drop than what is displayed to have dropped when defeating enemies with a Masterworked weapon.
  • In Survival, players may not enter into overtime when both teams have an equal amount of lives remaining.
  • PlayStation Remote Play controls may no longer function for some players.
  • Mida Mini-Tool and Drang cannot accept ornaments for their Baroque versions.
  • Fallen Empire and Stasis Fragment quests can be purchased even with a full quest inventory.
  • Participant kill audio plays in the Crucible even when not involved in a player kill.
  • An increase in ARUGULA errors for players completing the Beyond Light campaign.
  • In the Insight Terminus strike, Kargen will continuously perform ground slams and not allow players to progress past the conflux space.
  • Combat Drill bounties say they require Clash kills, but actually requires kills in Elimination.
  • Players may be directed to reacquire the Seasonal Artifact from Zavala’s office when they already have it in their inventories.
  • The Garden of Salvation and Crown of Sorrow Warlock armor sets are not visible in Collections.
  • The Unsecured/Outcry ship has the rocket engine effects floating behind the ship model.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Always Watching

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We’ve been spending a lot of time over the last week and a half watching players reacting to live events, expansion launches, and more. There have been a few moments where we were watching players taking advantage of some interesting bugs, too. Don’t worry, we aren’t keeping a naughty or nice list. You’re all still winners in our hearts.
Well, sort of. The actual winners for MOTW put out some fun videos that creep me the hell out. Festival of the Lost may be over, but there are still echoes of darkness reverberating through our Creations page.
Movie of the Week: Truth
Video Link
Movie of the Week: The Curse of Bad JuJu
Video Link
Movie of the Week: Risen (Warning – Strobing Lights/Imagery)
Video Link
If you’d like a chance at our new MOTW emblem, make sure to submit your content to the Creations page on Bungie.net. Tag it with #MOTW, and please credit everyone who contributed to the video in its description.

An Artistic Touch

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I will always have great appreciation for those with a green thumb, but even moreso for those with a green thumb for art. These skills are earned through hours, days, weeks, months, and years of practice… but I will always be amazed at the pieces we see shared throughout our community. This week, we have an amazing take on Beyond Light, and more.
Featured Art: Go Beyond the Light
GO BEYOND THE LIGHT! Hope you like my Beyond Light poster! ❄️👾🖌#Destiny2 #BeyondLight #destinythegame #DestinyArt #xbox #XboxSeriesX #SeriesX #PlayStation #ps5 #Halo #Commission pic.twitter.com/vz7powNNPp
— jack 🎨 (@jackdrawss) November 14, 2020
Featured Art: Immolant Pt. 2
🔥☀️ IMMOLANT PT.2 ☀️ 🔥
//In that last moment she seemed
as wholly luminescent as the Sun,
and I wished to be so brave.//#Destiny2 #destinythegame #DestinyArt pic.twitter.com/cvnrsPUXKL
— StellarStateLogic ❄️🧊🥶 { Comm.: Full 3/3 } (@PedanticAuspice) November 17, 2020
Featured Art: Europan Fireteam
ローンチおめ!(再掲) pic.twitter.com/I31Q2e3ARk
— 𝙏𝘼𝙈𝘼𝙈𝙄❄️ (@tmaaaaa3) November 11, 2020
If you have any Destiny inspired art, make sure to tag it with #DestinyArt on Twitter, Instagram, or whatever image hosting site you use! Each week, we pick a few and grant unique emblems to their creators.
I’ll admit, this TWAB has been somewhat difficult to write. Don’t get me wrong, what’s said above is incredibly important! Charity initiatives to help those in need, the upcoming raid race, new security measures, and Stasis tuning are great things to see. It’s always a fun time collaborating with the various teams of Bungie to get you a weekly dose of information.
That said, I’m just itching to get back into the game. It’s about time for me to go hunting. See you next week.
...wait, I'll more than likely see you on Saturday for a raid race. Either way, I hope you are in good health, and wish you a good weekend.
Cheers,
-dmg04
submitted by DTG_Bot to DestinyTheGame

5

Demon, boss, level ideas for the next Doom Installment!

Hello to all! I am quite new on Reddit so please forgive if I have made any mistakes. This is a post on my ideas for monsters and bosses, and potential levels for the next Doom installment in this new Doom Trilogy of: Doom 2016 and Doom Eternal.

I've heard that devs of Doom lurk around here and other parts of the internet such as Doom groups on Facebook and such, here's hoping that they see some of my ideas!!

Without further ado, I'm going to list my ideas for the new demons and enemies of future Doom game installments. Bosses and level ideas will come after...

  • Centaur- The Centaur will be a half human, half horse hybrid. They will be around the size of a Hell Knight and their attacks is charging the player with their horns similar to what a Pinky does, if they are further away from the Slayer, then they will shoot at him with Argent energy tipped arrows at a quick pace. They will first be encountered in a level within Hell, the way their faces look should be similar to the face of a Marauder.

  • Chaingunner- Yes, I believe if ID can bring back the Pain Elemental, Archvile, and the classic designs for the Zombiemen, I believe (and hope) that they will bring back the Chaingunner. He will first show up in an Earth based level (if shit hits the fan on Earth again), and he will be a heavy demon, showing up about as much as Arachnotrons do in Doom Eternal. His bullets will be fired at such a rapid pace that they will push the Slayer back and if he tries to move forward, he will be slowed down. (Think of the minigunners in Infamous 2)

  • Locust- The locust will come from a level later in the game as a super heavy demon, based on Abbadon's Locusts. It will be a monstrous hybrid, about as tough as a Tyrant from Doom Eternal, while it isn't very bulky, it is very elusive and fast to dodge your attacks by flying around. It is imperative that you take out the large scorpion stinger on the back, if the Slayer is struck by the stinger, it will cause an extreme amount of damage. Stand too close, it will use mantis like claws to strike at the Slayer. The locust should have a hideous humanoid face with blackened eyes...

  • Hell Trooper- These new demons shouldn't be a problem as they will be fodder based, they will be as tall as a Whiplash demon and have a humanoid appearance to them. Two horns curving upward and they will hold a pitchfork styled weapon to attack the Slayer with. However, they have a power that no other fodder demon has, they can summon large demonic rats to attack the Slayer. These demon troopers will summon the demonic rats if they aren't taken out soon enough. A simple two shots from a shotgun should take the skinny demon trooper out.

  • Demon Rat- These rats should be Pinky sized demonic rats that will charge and bite at the Slayer with their ugly sharp teeth. Basically has the same attacks of a Pinky too. (The rats should only appear during the presence of Hell Troopers)

  • Hell Calvary- This will be another hybrid beast that is in the super heavy category, their front half will be a more lion like appearance and their back half would be of a horse. It will attack you by shooting a stream of fire from it's mouth, strike at you using the claws, or turning around and decking you with a kick with the hooves. If you kill the beast, the demonic rider will hop off and attack you. The rider will be exactly how the hellified soldiers look in the Doom Eternal concept art, the rider will be a mere fodder demon. (Inspired by the 200 million horsemen painting)

  • Scorcher- The Scorcher will act similar to how tentacles work in Doom Eternal, these creatures will look like giant obsidian lizard like monsters with glows of magma in the cracks of their skin. They will specifically reside in Hell, popping up from the lava to shoot streams of fire at the Slayer from their hands before going under to recharge the attack.

  • Hell Hound- Demonic hairless dogs that are fodder demons, nuff said. Wrinkly and have a piggish snout to them. (Different designs from the wolves in Doom Eternal)

  • Hellified Makyr- Hellified Makyrs are essentially Makyr Drones turned into hideous demonic creatures, armor completely stripped from them and now having sickle shaped arms that they use to slash and hack at the Slayer.

(Those are the new demonic enemies that I've created off the top of my head, now we move on to some of the bosses I have in my mind! These will be more descriptive than the enemies btw)

  • Belial- Belial is a Hellish Priest that is different from the Order Deag priests. While Nilox, Ranak, and Grav had Sentinel blood within them. Belial is the arch hell priest that practices dark magic and also commands one of the many legions of Hell, he is dressed like a demonic pope and carries around a wicked sceptre.
Belial is very important to the entire story of this Doom Continuity, through codex entries in the next installment, it will be revealed that he was the one who possessed scientists at the UAC to open a portal to Hell during the events of the first Doom, he was also the one responsible for the creation of the Icon of Sin.
During the events of this next installment or future installment, the Slayer hunts down Belial similar to how he chased down Deag Ranak in Doom Eternal. Making his way through Hell until he reaches the level where he finally fights the hellish priest, he will use various magic powers and abilities as attacks.


  • Beast of Babel- The Tower of Babel returns (I hope) in the next installment or in a future installment of the series, paying homage to the OG level from classic Doom. The tower is several times taller and bigger than the citadel in Nekravol, ten times taller than it. Once you reach the top, you will enter in a small chamber where four Tyrants are chained against the wall (similar to how the Barons of Hell were chained in the original level)
The Beast of Babel is a gigantic demon, around the height of three Tyrants stacked ontop of each other. This boss fight will have three stages (I'll get to that at the ending of this post), and it should be one of the most epic boss fights in the Doom franchise.

  • Charon- Charon is a giant winged skeleton like demon and is the first boss you will encounter (in Hell), you will make your way to a large river of blood known as Styx, and under the Dark Lord's command, Charon will try to stop you from advancing further into Hell. One of his attacks is flapping his wings to throw the Slayer against the wall and during the second stage of the boss fight, he will try to knock you into the river. Charon can conjure fire and demons and he is basically an Archvile on steroids.

  • Archdemon Erebus- In the art book of Doom Eternal an Archdemon known as Erebus is revealed, it is said that he serves the Dark Lord. I'd like to see this Archdemon in the next Doom installment or a future installment after the next game. Maybe some other Archdemons as well for bosses!

(That is all the bosses I can think of off of the top of my head, now for the level ideas. This will be the last section of this post)

Styx River- You will enter into the depths of Hell through the river known as Styx, you will encounter the first Hell Boss in this level, Charon. The first stage of the boss battle ends when you slice off one of the arms of Charon via The Crucible, the arena under the Slayer and Charon crumbles beneath them and they fall onto a large ship. Basically a floating Hell Barge, you finish off Charon on this barge.
The ship is huge and you will spend time traversing through the ship until you reach the upper deck. A lever will be pulled and then the ship will move down the large river of blood, aquatic demons will crawl aboard the ship and fight you as it continues to move further down the river. These aquatic demons will only appear in this level. The end of this level sees the Slayer arrive to the Blood Swamps...

Blood Swamps- The Blood Swamps is a hellish marsh, instead of purple sludge, red sludge takes the place. Discarded souls that were sent here by Kalibas rise up from the sludge and try to drag him beneath the sludge in attempts to suffocate him like quicksand, thankfully, these are nothing but fodder demons and can easily be shrugged away.
Towards the end of this level, you reach solid ground instead of marsh land full of bloody sludge. The ground is deadly though and will deal damage over time (very slowly) the ground is completely made of thorns and large rusty nails. You can climb on dead trees and escape the dangers of getting hurt, you will face a miniboss at the end, killing him will open up a portal into another location within Hell.
The miniboss is Zozo, he is a bat like demon that can shoot red lightning out from his mouth and teleport around the arena. Zozo can also conjure up spikes that will shoot up from the ground in various areas, upon death, the body of Zozo will slowly float up and burst into a large green portal which the Slayer will enter through.

Babel- After traversing through Hell a few levels, you will reach the location known as Babel. A massive Tower of Babel is a huge prominent feature in this level, the entire level is the Slayer slowly making his way up to the top of the tower.
The level will get drastically harder and challenging the more closer the Slayer gets to the top, at the bottom you will face mostly fodder demons and heavy demons, once the Slayer reaches the middle section of the tower, you will face mostly heavy demons and a few fodder that will spawn in to give ammo upon being killed.
Right before the Slayer reaches the top, he will enter a large arena battle filled with super heavy demons, heavy demons, and fodder. A massive mixture between the three categories, once the Slayer rips and tears his way through this arena, he will enter an elevator that will take him to the top and within a chamber. Four levers will be pulled and the walls holding the crucified Tyrants (cyberdemons) will raise up.
This is where you meet the Beast of Babel, a behemoth of a boss that will chase you around the entire top of the tower (which is also a massive arena) the first stage of the battle will end when The Crucible is driven right into the stomach of the beast, causing it to fall right through a wall and plummet to the bottom of the tower.

(This isn't over yet)

The Slayer will go to leave the top of the tower only to get stopped by a force field set up by Belial, two boss fights rolled into one. While Belial remains a boss, it is a time challenge, if time runs out, the Beast of Babel will have climbed back to the top and killed the Slayer. Once Belial is slain, the player will be able to use his scepter to stab it into the eye of the beast, causing it to fall back to the ground for a second time.
The second stage of the boss fight between the Slayer and the Beast of Babel will go similar to how the Icon of Sin boss fight went in Doom Eternal. You will have to make your way to the middle section of the tower and avoid getting smashed by the hands of the Beast, there will be demons distracting you from doing so. Upon reaching the middle section, there will be a cut scene when the tower collapses to the foundation due to constantly getting wailed on by the Beast.

The third and final stage of the boss fight is when the Slayer uses an abandoned Atlan (I hope the large mechs are used in the next game), to fight against the Beast of Babel. Should be an intense and epic showdown until the beast is finally slain...

(So that is all for my new enemy ideas, boss ideas, and level ideas so far. If the devs and producers happen to stumble upon this, please take these ideas into consideration. I'd love to see them in the next game or a future installment. I could post more ideas as they come into my mind.
The Beast of Babel is not the final boss of my hypothetical Doom installment, there will be a few more new demons and bosses before the last boss. The levels are also not in order except for Styx and Blood Swamps. The bosses aren't in order either. If you happen to stumble across these ideas, I hope you enjoyed them. If you didn't drop a comment saying why! Posted under Fan Creation due to ideas and such)
submitted by ScifiFan_BigdawgB to Doom