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This post https://www.reddit.com/starwarsspeculation/comments/gc932w/when_do_you_think_we_will_get_a_modern_open_world/?utm_source=share&utm_medium=ios_app&utm_name=iossmf is trending in the main sub, so I wanted to share a write up of an idea for this kind of game I wrote a while ago to get some thoughts from you guys.
“Star Wars: Universes is an open world, first or third person MMORPG in which you can make galaxy changing decisions at the touch of a button. Want to smuggle spice for billions of credits and buy an upscale Coruscant apartment? You can. What about building a fleet on Hypori with your friends and taking over a section of the galaxy? Do it. I’m picturing No Mans Sky + BF2 (graphics, troops) + Space Engineers. The existing government (control of key hyperspace lanes and an inner rim planet as a home world determines the government), has unique abilities:
You can establish any form of government you want. Want a monarchy? Go for it. Democratic republic? Sure. The ruling government choses the laws and can declare war on rogue factions.
How are laws enforced? The ruling government can chose preset governments (Galactic Republic, Old Republic, CIS, Galactic Empire, Sith Empire, New Republic, First Order, Resistance) with accompanying troops and ships, or you can design your own government and its military. With that military, you can patrol areas with AI akin to BF2’s co-op troops. These troops will carry out functions from hostage situation to evacuation of civilians. However, you can also delegate to actual players from everything from Moff to Sergeant. Making a player a Moff, for example, will give them control in that province. Want your new friend to be in charge of a VenatoCIS command ship/Star Destroyer in your backup fleet stationed over Dantooine? Feel free. You can pretty much do anything. Changing the government (for instance, switching from Republic to CIS via defeating the Republic’s military and conquering Coruscant), means that the Republic vehicles and whatnot are replaced by the CIS.
Government itself: You can join or found a Party. When/if that party comes to power, the party’s head becomes the de facto ruler. The ruler can decide to expand or improve already controlled planets, or even abdicate some power by forming a Senate that has delegations from hundreds of worlds. So say someone restarts the Republic faction (faction’s are dissolved once defeated), and then regains power. That player becomes the Chancellor. Being a good Chancellor (you can determine tax rates, military expenditure and expansion) means effective delegation (choosing governors that can keep things running while you’re offline) and crushing rival factions. The Republic, Resistance, and Old/New Republic’s must send high level laws through the Senate for approval. Senators are voted on from each “Home Planet,” or all 500 planets players can chose to spawn on during the start of the game. A term lasts a month. If they’re not overthrown, a new Chancellor must be picked after sixth months by the Republic faction.
You can also start a canon faction that never ruled the galaxy but controlled some of it, aka The Hapes Consortium, the Hutt Clan, Zygerrian Slave Empire, etc.
Hyperspace: You have a Galactic map to start the game. Once you find or build a ship that is hyperspace capable, you can enter hyperspace by doing /hyp (15, for example) you will then jump 15 parsecs wherever your ship is pointed. You can see where this will take you on your galactic map, and even plot courses by selecting to do so in your nav computer. I haven’t parsed out the time reduction exactly, I don’t want travel to be instant but also don’t want it to take too long. Say hyperspace traveling is 10x faster than in the SW galaxy.
Wars: Wars occur when one government declares armed conflict against another or a rebel movement. You can view the largest parties/governments via player count in them and how many planets they control. Say you’re Chancellor of the Republic and you see the CIS is at 24% power next to the Republic’s 76%, you can ask the Senate to declare war because you think they’re getting too powerful. The Senate (which would convene at a set time each week) would vote to either go to war or not. If yes, you put a bunch of people in charge of some Venators and they go and try to conquer the CIS planets and take Raxus. Imagine taking each planet like a huge game of Galactic Assault from BF2. You’d have a certain amount of players on a Venator, when you get to the planet you choose some of them to go down and take it (originally I was going to say 100 players max, but considering planets like Raxus would be heavily defended, I’ll say the attackers get to send down 3x as many players as the defenders have. The planet gives you preset landing zones, players pilot LAAT’s full of clones down to the surface. The separatist defenders would be whoever’s down there, you’d have civilians with guns but also troops like BF2. Like GA, each side needs to take objectives and has a limited amount of respawns before they need to retreat and try again.
Building/Home: The entire game is open world, free building. You can demolish your Coruscanti home, or live on a luxury yacht on Corellia. You are free to build pretty much anywhere you wish, unless the power controlling the sector or planet has building codes and regulations, in which case you are compelled to follow them or be thrown in prison.
Who are you: You are what you want to be. You will spawn as a civilian on your chosen planet (you can be an alien, and chose from a bank of over 500 core world’s). From there, you are free to pursue becoming a spice runner for the Hutts (lucrative), a Republic Trooper, a Sith apprentice, whatever you want. If you want to be a Jedi, you must go to Ilum to find a lightsaber crystal, unless the Galactic Republic is in power, in which case the Jedi Temple will host you and take you there. If you want to be a Sith, Korriban is a destination you will want to go to. Want to become a bounty hunter, don Mandalorian gear and hunt someone across the galaxy? Do it.
Imagine the surface of a planet like Geonosis. There are points where players can construct bases/redoubts, with parties banding together in fighting forces. I’m picturing specific bases people could build to help their team, like you and your squad choose commandos (essentially just BF2 commandos) to infiltrate deep into enemy territory to build a radar station, telling your team enemy movements within a certain range, that sort of thing. Building should be intuitive but not too hard to master, with specific areas for building barricades and structures, and much of it being prefabricated.
You could start a shipyard on Bracca. Restart the Sith Empire. Attempt to stop the CIS from defeating the Republic. Become a smuggler known around the galaxy. Anything you want.”
Obviously it’s a lot to ask for, but if this were the last game I could play I’d be happy. I also realize I could flesh out some of the sections, I wrote this in one go a while back because I was really excited by the idea, so it’s not perfectly articulated. Obviously it would need a massive production budget to be a galaxy wide open world SW game, preferably it’d be something subscription based. If (conservatively) three million people are playing a year after launch, and the game is something like $9.99 a month or around that, that’s 30 million a month. I think the game could be fairly easily paid off, justifying a large budget. I’d also prefer it not to be launched and simply maintained, I’d love updates and community events. Let me know what you think!
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An Overview on the Impact of Modern Technology on Gaming

For most gamers, gaming is not a recreational activity but a way of life. It started way before the discovery of computers and the internet. The art of gaming remains a popular thing in society throughout its history. In the modern-day, things are not different, but it has taken a shift.
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Computer gaming started slightly over fifty years ago, and things never looked back. Since that time, there has been rapid growth in the industry. In the digital era, the gameplay integrates fantasy and reality for an enhanced consumer experience.
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Game Creation requires High Skill Technicians
Creators of games are similar to programmers. Their tasks involve coming up with a language for scripting the game. The gameplay focuses on how gamers interact with each other and other characters in the game. It consists of coming up with adventures and challenges for gamers to conquer as they move from one level to another. Video and sound are the most recognizable works of game developers. Apart from what you see and hear, other aspects make the game enjoyable.
Computer games are complex in design and how they appeal to users. There are quite many tools that go into creating a game and making all its aspects run seamlessly. Designers need to look at the movement of components in the game and how they interact. They utilize the animation tools to create models and convert them into two and three dimensions. The modeling software aids in the development of the game characters and other features for the gaming environment.
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In this part of the article, we will take a more in-depth look at how technology changed how we play games.
Artificial Intelligence
AI brought a new dimension to gaming. It is a significant reason for a drastic change in games over a short duration. The technology brings alive computer games by recreating a virtual environment that mimics the real one. It also includes the detailing of actions by a character in the game.
Gamers get an enhanced gaming experience through the integration of artificial intelligence into the game. Designers of the game use the technique to create emotions and behavior of game characters. The computer will control aspects of the gameplay for the player. It will apply when a character is jumping and climbing objects.
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Games are not only accessible on computers but also on mobile devices. Android and IOS smartphones can download games through the app store. Either free of charge or at a small fee, you can install games on your devices.
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Technology makes gaming devices portable. Gaming companies are in constant need to appeal to their users. Since the introduction of PSP into the market, other companies are producing gaming devices that are easy to carry.
Conclusion
The influence of technology on the gaming industry is tremendous. It will not stop and will continue to change with the advancements in technology and processes.
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