In no particular order, these are the games ive found that have great on screen controls: Mini Dash
. You will die a lot, but not because of the controls. It's frenetic and crazy gameplay. Gives a Sonic crossed with Mario and Earthworm Jim vibe. Space Expedition
. Very short (like an hour) cinematic pixel art experience. Magic Rampage
. Great little platformer with a projectile weapon scheme. Modern vector graphics if you're tired of the pixel art scene. Cally's Cave 3
. These controls are probably the loosest I'm mentioning. It amounts to a slight learning curve, but very fun once you get into it. Stealth Bastard
. Actually it's on the humblebundle store. You get a steam key and Android apk. This is a fast stealthgame with very tight controls. Can be brutal, but a blast. Terraria
. This one, people might argue with me, but I find the controls very nice and fluid. It has most of the pc content up to 1.2. An update that includes fishing and mine carts is getting closer as I type. Leo's Fortune
. Slick modern platformer. You won't think about onscreen controls at all, you'll just fucking play, man. Castle of Illusion
. AAA graphics and controls that work just like they should. Now if they'd do a Sega version remake, we'd all be fat and happy. Mage Gauntlet
, Wayward Souls
. My benchmark for top down/isometric games. Wayward Souls is slightly better, eschewing digital buttons for a swipe based attack/defense. Note: the awesomeness happens with the proswipe setting. I forget if that's the default. Galaxy Siege 2
. Fantastic shmup. Not usually a fan of this genre but the controls just work. No lag, you're maneuvering like a champ (tho to be fair, there's not a whole lot of space in which to maneuver). Amoebattle
. An rts that is more old school rather than Clash of Clans. It has a good control scheme to select and send (and fight) troops. Very natural. Shufflepuck Cantina
. Amazing gameplay, very fun and natural air hockey mechanics. Good graphics set in a G rated Eis Mosley type bar. 2 player same screen gameplay included! Beach Buggy Racing
. I've played all the kart Android games, including the Sonic ones. This has, hands down the best handling. The iaps aren't as bad as say the Angry Birds racing game, but it's ridiculous that multiplayer is an iap. But this is about controls and they rock. Momonga Pinball
. Pinball platformer. Not as quickpaced as say Sonic Spinball, but a nice...spin on the platform genre.
Honorable mentions that aren't stellar but arent frustrating and the gameplay makes up for it: Spoiler Alert
. A platformer played backwards. You start at the last level. The timing can be a bit off. Dragon Fantasy
. It should be as smooth as Mage Gauntlet, but it's not. I prefer the on-screen NES buttons on this one. Very fun FF3 style rpg with a big over world. The Last Door: Collector's Edition
. A point and click adventure. Mostly you'll be able to navigate where you mean to. Can be a little off, but great atmosphere, especially for pixel art. Grim Fandango
. Oh, how I wanted this game to be smooth. The PC version is still better, but you have Manny Calavera on your phone! It's worth the little niggles.
These games are just natural for a touchscreen: Ski Safari 1
. Only auto runners ive enjoyed (tho I should mention the Rayman games are very well done with their controls, just not my preferred genre) Jack Lumber
. It's Fruit Ninja but with skill. Actually it's more enjoyable story-wise and gameplay is streets ahead of Fruit Ninja. Zombie Smash
. I know. It's a Zynga game. It's not that bad. You get to flick and smash zombies with your finger! Super natural controls. Kingdom Rush 1
. You couldn't place turrets more precisely with a mouse. Tiny Thief
. A point and click adventure done adorably right. The pricing model sucks, it was premium when it first came out. Now each episode is 2 bucks, but I think it's still worth it. Cut The Rope
(all of them
) Never has there been such a natural and fun touch screen control system. Rèpublique
. Point and click controls, smoother than a fresh jar of Skippy. Limbo
. Admittedly not that far into it yet, but so far it's controlled just as great as on the PC version.
These are just my opinions but I like to think they're based on good observations of what works and doesn't work.