2.2 for console. I got issues.
There is no particular order to this list.
- Leader skill level used to be easy to see stars. Now it's an icon with INVISIBLE ROMAN NUMERALS.
- The relationship between jobs and districts is, on the surface, utterly opaque. I have no fucking idea, at a glance, what my planet needs or how to improve it(and don't point me to Aspec, his tutorials aren't great tbh.)
- Experienced players advise specializing a planet (all energy, all minerals, etc.) Although I disagree with this approach strategically because losing a battery world in a war hurts pretty bad, I can't intuit what I'm gonna do with a world (which I'm staring at right now on my 108" tv) that has 18 city districts, 3 generators, 2 minings, and 8 agricultures.
- Why does a starport have a speed indicator and an evasion %?
- How do I upgrade a starbase? THERE IS PLENTY OF SPACE ON THE UI TO TELL ME...BUT BOX IS EMPTY....
- In the outliner, science ships have roman numeral hash to indicate leader level. CAN'T SEE THEM. Hey devs...did you try playing this game from your couch, 2 or 3 meters away from your screen? No. No, you very likely did not. And you kids get off my lawn!
- Explore vs. Survey. 'Nuff said.
- Sensor range. Intel Level Low. This message haunts my dreams. Why U No Dismiss?
- Unity perk menu. Let's say youre in Discovery. The highlight around your picks (to boldly go, databank uplinks, etc) is virtually invisible. You have to mash the dpad and invoke your human-as-predator reflex of spotting movement to know which option is highlighted.
Oh fuck I'm on #10. It's getting real, people.
.10. The materialist voice is a douchebag.
.11. In 1.7, when I found an anomaly, i got a simple percentage chance of completion. Easy. In 2.2 I am confronted with, WTF, a "routine -1 levels" message. Followed by what amounts to algebra. I exaggerate. But that leads me to...
.12. I can no longer be buzzed and play Stellaris satisfactorily. Insert modern problems require modern solutions meme here.
.13. The cake is a lie and hotels don't have a 13th floor. Whoa, too meta, pull it back SghnDubh.
.14. So for shits and giggles, I built a farm district. Then i "favorite-ed" farmers. Cause new farms need farmers, right? Game says, MOAR CLERKZ. WTF.
.15. Once said farm district is complete, I see new gray boxes in my district tile. What. Do. Gray. Boxes. Mean?
Ok dear reader, I've tortured you long enough. You get the essence of my gripes....1.7 was easier to intuit, making it more approachable. 2.2 seems to require consuming a lot of time listening to Aspec drone on and on (and although I found Mobius generally better at explaining stuff, he doesn't have the library that Aspec does.) (Sadly.) Aspec if you read this, let me help you make better videos. Please.
I'll grit my teeth and learn because I'm a sci-fi junkie. But the devs would do well to read this opus... https://www.polygon.com/2019/4/22/18298277/red-dead-redemption-2-pc-review-rdr2-story-design-criticism
about RDR2 which, TL;DR I interpret as, Paradox needs to be careful not to follow Rockstar's mistake.
Footnote 1. Don't troll me with GG posts. If you do you don't understand game design.
Footnote 2. edits are to fix reddit's rubbish formatting.
Footnote 3 I know a thang or two about complex games. I founded and ran Battleclinic, which for many years was the number one fansite for EVE Online.