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Hero walk speed capped at 400?

According to the Mojo's Guide, hero walk speed is capped at 400. There is a lot of misinformation on this site, and so is this. Yeah, most units have a maximum movement speed of 400. Units affected by speed scroll are fixed at 400 speed. Hippogryphs and flying machines have a base movement speed of 400, so these two can't be faster by speed scroll, unholy aura, endurance aura, etc. As far as I know, the only exception is blademaster. He can be faster than speedscrolled units by lvl2, lvl3 wind walk. I looked it up on the Internet, and some custom map makers said the real maximum movement speed is 522. But I don't know how to check this number by the world editor, so please let me know if anyone knows how to check it!
submitted by bareunnamu to WC3

Auto Chess Developer: «We don’t care about that number... What we really care about is players’ satisfactions»

Source (in Russian): Dota2.Ru
Auto Chess is a project of Drodo Studio — a group of Chinese developers.
Drodo studio was founded on 2015 with 5 persons right now. Auto chess is our 3rd game. The first two are GemTD and skate master.
Why Auto Chess? What meaning do you personally put into this name?
Part of our desing inspiration comes from a Chinese old Chess game called
“Majiang”. Meanwhile, the map of game looks like a chess checkboard. So we decide call it “Auto Chess”.
Did you expect your custom game mode to become so popular?
Honestly, if I said yes, it must be lying. I mean we feel this is a funny game during internal testing. At that time, we just believe it would much more popular than our another game — GemTD. But if you told us this big number at that time, I would say you are crazy.
What was your first reaction when Valve put your game mode in Dota 2’s main menu?
Surprise and exciting. We did not get any news earlier than players.
But it is really good can get Valve’s encouragement.
How do you think, can this example show other developer teams that custom games are actual thing in Dota? Do you expect this to inspire other studios to try creating a custom game after seeing your success?
We hope so. But it is very hard based on two reasons:
  1. Compare with War3, if you want to develop a game on Dota2, it is much harder. This requires more technology knowledge and long period. Normally, developing a game on Dota2 need at least half a year.
  2. You may can earn nothing to do that. Vavle has no profit share agreement custom games creators. So that’s why we sell candy code on Ebay now. If you game is not funny enough, you may not only lose your time but also your money.
How do you think, what is key factor of your custom game mode’s success?
We are Dota players since War3. So we know what kind of game players like. And we are a small game studio, compare with profit & loss, players’ love is much more important for us.
Let’s imagine that Blizzard invited you to their office. They promise to give anything you need, in return you have to create a standalone game based on Auto Chess. What would you answer and why?
This is a good question. Even at China, they are talking about that we can help Blizzard to “revenge” Valve. But it won’t happen. As I said before, we are dota players since War3. So we are familiar with every company in this industry. Blizzard is a great company. But they just focus on their own games. That’s their culture I believe.
Do you earn money from it or is your project based on enthusiasm? Do you plan to create a donate-system like Patreon or Custom Game Pass?
We are earning some money mow by selling candy code on Ebay and Taobao. So donate system is not necessary for us now. We promise that we only sell some skins and couriers which won’t affect balance forever.
How do you think, is it possible for a developer (not a studio, just a single programmer with maybe some help) to earn enough money from a custom game in Dota for a living?
I don’t know what is your standard of “enough money”. But honestly, for a single developer, this is almost impossible now. As I said, even if you make a good game, you still cannot earn $1 from Valve directly. That means you need consider about marketing, customer service, etc. For a single developer, he/she can not hand out all of them.
Our success is a phenomenal case. So we hope this is a good opportunity to build up a profit share system or agreement with Valve together. If this comes true, developer only need consider about game itself. At that time, success of singer developer may possible.
There are many memes on the internet with comparisons of players count in Artifact and Auto Chess. What do you think may be the reason of such a big difference in players count between a custom game and Valve’s project?
Well, we are a custom game. As players, we know what kinds of game players are really like. Artifact is a good game. But it is too competitive. I mean if we want to play an e-sport game, why don’t we just play dota2? So we just want to design a game which comes from dota, full of fun, easy to play with friends and friendly to elder players like us. I mean dota2 community has a lot players like us play Dota since War3. We are too old to play Dota right now. But we are enjoying this game. We are eager to have such a game that will allow us to experience the fun of Dota again, not just watching major game videos.
Do you think that displayed number of players online is much bigger than actual one? Crumbling Island Arens’s developer states that it is probably so.
We don’t care about that number. Right or wrong you should confirm with Vavle. What we really care about is players’ satisfactions. I read a lot of play email every day and reply every email even that spend a lot of times. This is our attitude towards this game.
Players complain on random factor in Auto Chess. Do you think its influence should be weakened? How do you value its impact on a game of Auto Chess?
Random factor is a part of this game which can make loser become winner. Auto Chess is a casual game not a e-sport one. But we will consider about the percentage of random in the game based on more feedback.
Did you think on making a tournament in Auto Chess? Do you think it’s already possible or there may be some difficulties?
Actually there already have a few right now. BSJ’s tournament even get sponsored by Valve [as we know now, it was sponsored by a Valve employee, not the Valve itself]. It will have more and more tournaments in future.
Do you have any plans that are ready to be shared with the community?
We are working with Valve now try to build up a profit share system for custom game developers. Hope more and more developers can join our community.
You can find this fantastic game mode in Steam Workshop.
submitted by wockeez2706 to DotA2