Hi all, relatively new to VGC, been hooked watching a variety of content (specifically Wolfey and Cybertron), and have decided to make a proper foray into VGC. I made a post a while back about my first team i built featuring Morpeko and Cramorant (my favourite Gen 8 Mons). I got a good amount of feedback, and so have come back again after several more team building attempts.
I decided this time to build around only 1 of the those two mons - Cramorant, as it should allow me to build a more complete team - rather than 2 teams mashed together. This was a theorycrafting exercise so I have no experience playing it, but would love some feedback at the concept stage if possible.
Here is the team: The bird is the word?
Cramorant (0 Atk)
The main core of the team, I am trying to build the team around utilizing Gulp Missle as much as possible. Surf is the move of choice over Dive, with the rest of the moves being pretty common to provide coverage / minor utility. The EVs are pretty bog standard, and I chose Mystic Water over something like Choice Specs because being locked into Surf might cause issues so the trade off in damage I think is worth it.
Oranguru (0 Atk, 31 Spe)
My Trick Room Answer, decided to max Speed IV to make it as fast as possible with minimal investment. Should be a common lead with Cramorant because of Instruct or Imprison - depending on the situation. Telepathy seems to make the most sense to prevent friendly damage from Surf. Mental Herb mostly there to counteract any Taunt, and Psychic as a Damage dealing move in a pinch. The EV spread I don't know the calcs for (i saw it on Pikalytics and it intrigued me), but the goal is to make it as bulky as possible.
Gastrodon (0 Atk, 31 Spe)
A great partner for Cramorant and my best Trick Room mon incase Oranguru fails or they do something sneaky. Storm Drain and Surf is a nice combo that can be abused in the mid-late game. A great Dynamax option to boot. Fairly standard move set, with Yawn as a potential answer to Dynamax threats. Rindo berry is the obvious item of choice and I went Modest over Quiet so it could outspeed as many TR threats as possible if Oranguru can do it's job. The EV spread I don't know the calcs for (it was the most popular non-Quiet spread on Pikalytics), but it should provide the best balance of bulk and damage.
So far the other mons have been there to buff / be buffed by the Cramorant, so this next choice is there for protection. The glaring weakness of Cramorant is the obvious 4x Electric weakness. The best way to counteract this is either a switch out of Cramorant, or, a mon with Lightningrod to redirect the attack way from it. I did debate some various mons for this slot (Raichu, G-Max Pikachu, Rhyperior), but I like the Steel Typing and more Phyiscal attacking nature of Togedemaru (as my team so far is all Special Attackers). Using Air Balloon to attempt to negate the 4x Ground Weakness, and Fake Out + Nuzzle as support / Speed control options allow it provide extra utlilty. I like the free switch in that Volt Switch provides, but is it better for me to run Zing Zap over it for a more effective move? EVs are also pretty generic as it's not bulky enough to make use of defensive EVs.
My main speed control mon, using tailwind against non-TR teams to control the speed. A strong Dynamax option as well with the move coverage put on it. Lum Berry seems the obvious choice to counter sleep / burn. The EV spread I am using seemed like it is trying to strike a balance between offensive and bulk, and I think that would be most useful for this team as I lack general bulk I think.
Passimian (this one is the most up in the air)
For the last slot on this team, I really wanted an Earthquake user due to having 2 flyings type and a telepathy mon, mitigating most of the downside of EQ. Passimian is something i chose due to its typing / coverage and having some natural bulk. Having a Knock Off user is a great bonus, and Seed Bomb adds some coverage options. I was not sure whether to use Brick Break or Close Combat for the STAB Move, and the EVs should help balance the offense and defense of the mon.
So there we have it, what do we think? This has mostly been a fun theorycrafting exercise that I would love to try out. Is there any glaring weakness that I am forgetting about? Any synergy i am missing out on?
I mostly want to know if I have understood the team building process properly - I understand the team will never be meta-defining or anything, i just want to know if the team would function how i am predicting it would.
I am not looking to just stuff Cramorant in a team with 5 other meta mons (Tkiss, Exca, etc.), I want to see if I have made a servicable team built around an unconvential mon.
If you read the whole thing, thank you - hopefully it all makes sense, I'll actually respond to feedback this time, rather than just absorb it quietly.