Activation key steam Community: : Guide: : Terraria Best World Seeds List
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Terraria Crash on any .plr interaction
My Friend's terraria is currently crashing after any event that requires a write to .plr occurs. Does anyone have any experience in fixing this or any advice?
> 5/18/2020 9:30:26 PM
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\h3lpe\Documents\My Games\Terraria\Players\test.plr'.
at
System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Terraria.Player.InternalSavePlayerFile(PlayerFileData playerFile)
at Terraria.Player.<>c__DisplayClass1565_0.
b__0()
at Terraria.Utilities.FileUtilities.ProtectedInvoke(Action action)
at Terraria.Player.SavePlayer(PlayerFileData playerFile, Boolean skipMapSave)
at Terraria.IO.PlayerFileData.CreateAndSave(Player player)
at Terraria.GameContent.UI.States.UICharacterCreation.FinishCreatingCharacter()
at Terraria.GameContent.UI.States.UICharacterCreation.Click_NamingAndCreating(UIMouseEvent evt, UIElement listeningElement)
at Terraria.UI.UIElement.MouseDown(UIMouseEvent evt)
at Terraria.UI.UserInterface.Update(GameTime time)
at Terraria.Main.UpdateUIStates(GameTime gameTime)
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
submitted by
lalala41101 to
Terraria