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Hey guys. I own production company/post house and have a bunch of contracted jobs opening up. Would love to hear from you! (Edit) This is a remote job. Work on your own rig at home. We prefer Maya and Fusion Studio for the workflow.
About Us: Gamma Blast Studios is an award-winning creative agency based in Nashville, TN with offices in Los Angeles, CA and Memphis, TN. Our mission is to make brands fun, interesting, and shareable by telling their authentic stories through media. Gamma has worked with more than 100 brands, including HGTV, Universal Studios, The Grand Ole Opry, The Nashville Predators, Direct Auto, and Discovery Inc.
We are currently working with a Fortune 500 company to create and complete a 20-video project. Each video includes live action, CGI, VFX, and motion graphics. Many assets have already been created. Artists will need to manipulate and combine old and new assets into a cohesive product.
If interested in any of these jobs (or if you can cover multiple, great!) please, email my Post-Supervisor Kaelin Bastin at [kaelinbastin AT gammablast DOT com](mailto:[email protected]). Be prepared to provide your contact info, a link to your reel or website and a resume. Feel free to DM me with any questions.

3D Modelers

Start Date: June 2020
End Date: September 2020
Job Description: As a 3D modeler for Gamma Blast Studios, you will be responsible for working with existing assets and creating virtual worlds. Your primary responsibility is to design and build 3D models based on client specification. For this project, you will be responsible for producing realistic models, characterized as needed.
3D Modeler Responsibilities:
  • Understand the project requirements and develop high-quality 3D models accordingly
  • Create and manage digital assets
  • Interpret concept art and storyboards to create virtual environments and props
  • Follow design and brand guidelines
  • Integrate feedback from team members
  • Work with GBS team members and other contractors to execute projects on time
  • Where applicable, produce motion graphics, CGI and/or 3D content from concept to delivery
Requirements:
  • Expert level knowledge of 3D design and animation tools. Maya preferred.
  • An eye for detail and good visualization skills
  • Team player
  • Ability to take direction and feedback, making necessary changes
  • Strong communication skills to make sure important information is clearly conveyed
  • Creative problem solver
Qualifications:
  • 5+ years as a 3D modeler
  • A diverse portfolio of past projects
  • Extensive experience with one or more industry modeling tools
Bonus Qualifications:
  • Some familiarity with animation techniques
  • Knowledge of rigging, shading, and texturing
As a Gamma Blast Studios 3D Modeler, you will focus on:
  • Project movement
  • Task management
  • Ensuring deadlines are met
  • Reporting to the post supervisor
  • Ensuring enough time is allotted for GBS creative review
  • Attending team meetings to discuss work progress, etc.
Salary:
  • Paid bi-weekly
  • Contracted - Based on experience

Rigging Artists

Start Date: June 2020
End Date: September 2020
Rigging Artist Responsibilities:
  • Work with team to establish a rig that fully supports and maintains an animation style
  • Communicate with modeling department to ensure that models are suitable for rigging
  • Create top-quality product
  • Create and digest rigging
Requirements:
  • Expert level knowledge of CG software and plugins
  • Experience in a variety of Maya rigging techniques and the ability to optimize performance of rigs
  • Team player
  • Creative problem-solver
  • Ability to take direction
  • An eye for detail and good visualization skills
  • Strong communication skills to ensure important information is clearly conveyed
Qualifications:
  • 5+ years of experience
  • A diverse portfolio of past projects
  • Extensive experience with one or more industry rigging tools
Bonus Qualifications:
  • Some familiarity with animation techniques
  • Knowledge of modeling, shading, and texturing
As a Gamma Blast Studios Rigging Artist, you will focus on:
  • Project movement
  • Task management
  • Ensuring deadlines are met
  • Reporting to the post supervisor
  • Ensuring enough time is allotted for GBS creative review
  • Attending team meetings to discuss work progress, etc.
Salary:
  • Paid bi-weekly
  • Contracted - Based on experience

Animators

Start Date: June 2020
End Date: September 2020
Animator Responsibilities:
  • Interpret storyboards and designs to create a desired animation
  • Collaborate with the team to understand and integrate motion into models
  • Create realistic and consistent animation
  • Develop and optimize animation pipelines
  • Create high-quality product
Requirements:
  • Expert level knowledge of animation software, Maya, etc.
  • Extensive knowledge of principals of animation as they apply (motion, pacing, timing, camera, etc.)
  • Firm grasp of animation pipelines and workflow
  • Team player
  • Creative problem-solver
  • Ability to take direction
  • An eye for detail and good visualization skills
  • Strong communication skills to ensure important information is clearly conveyed
Qualifications:
  • 5+ years of experience
  • A diverse portfolio of past projects
  • Extensive experience with one or more industry animation tools
Bonus Qualifications:
  • Some familiarity with modeling techniques
  • Knowledge of rigging, shading, and texturing
As a Gamma Blast Studios Animator, you will focus on:
  • Project movement
  • Task management
  • Ensuring deadlines are met
  • Reporting to the post supervisor
  • Ensuring enough time is allotted for GBS creative review
  • Attending team meetings to discuss work progress, etc.
Salary:
  • Paid bi-weekly
  • Contracted - Based on experience

Texture Artists

Start Date: June 2020
End Date: September 2020

Texture Artists Responsibilities:
  • Work closely with a variety of people to create a cohesive product for the client
  • Collaborate with the team to understand and produce the desired style
  • Create realistic and consistent textures
  • Create a high-quality product
Requirements:
  • Expert level knowledge of texturing software, After Effects, Photoshop, etc.
  • Extensive knowledge of principles of texture detail
  • Firm grasp of modeling and animation pipelines
  • Team player
  • Creative problem-solver
  • Ability to take direction
  • An eye for detail and good visualization skills
  • Strong communication skills to make sure important information is clearly conveyed
Qualifications:
  • 5+ years of experience
  • A diverse portfolio of previous projects
  • Extensive experience with one or more industry texturing tools
Bonus Qualifications:
  • Some familiarity with modeling techniques
  • Knowledge of rigging, shading, and animation
As a Gamma Blast Studios Texture Artist, you will focus on:
  • Project movement
  • Task management
  • Ensuring deadlines are met
  • Reporting to the post supervisor
  • Ensuring enough time is allotted for GBS creative review
  • Attending team meetings to discuss work progress, etc.
Salary:
  • Paid bi-weekly
  • Contracted - Based on experience

Shading Artists

Start Date: June 2020
End Date: September 2020
Job Description: Gamma Blast Studios is looking for a shading artist for a video project’s 3D environment. You’ll work closely with a team to create the proper lighting setup for each scene. We are looking for a proactive individual with strong self-management and organization skills.
Shading Artists Responsibilities:
  • Work closely with a variety of people to create a cohesive product for the client
  • Achieve the visual target for assigned shots and address all shading notes
  • Collaborate with the team to understand and produce the desired style
  • Create realistic and consistent lighting
  • Create high-quality product
  • Integrate all team feedback
Requirements:
  • Expert level knowledge of lighting software, Maya, etc.
  • Extensive knowledge of principals of shading detail (light, color, mood, etc.)
  • Firm grasp of modeling and animation pipelines
  • Team player
  • Creative problem-solver
  • Ability to take direction
  • An eye for detail and good visualization skills
  • Strong communication skills to ensure important information is clearly conveyed
Qualifications:
  • 5+ years of experience
  • A diverse portfolio of past projects
  • Extensive experience with one or more shading/lighting tools
Bonus Qualifications:
  • Some familiarity with modeling techniques
  • Knowledge of rigging, texturing, and animation
As a Gamma Blast Studios Shading Artist you will focus on:
  • Project movement
  • Task management
  • Ensuring deadlines are met
  • Reporting to the post supervisor
  • Ensuring enough time is allotted for GB creative review
  • Attending team meetings to discuss work progress, etc.
Salary:
  • Paid bi-weekly
  • Contracted - Based on experience

Compositing Artists

Start Date: June 2020
End Date: September 2020
Job Description: Gamma Blast Studios is looking for a compositor. You’ll be responsible for the visual quality of the CG/Animated shots. You’ll be in charge of the integration of 3D scenes while respecting the technical integrity and vision of the project. We are looking for a proactive individual with strong self-management and organization skills.
Compositing Artist Responsibilities:
  • Work closely with a variety of people to create a cohesive final finished product
  • Achieve an aesthetically balanced finished look
  • Correct errors that may not have been anticipated by other departments
  • Collaborate with the team to understand and produce the desired style
  • Create realistic and consistent lighting
  • Create high quality product
  • Integrate all team feedback
Requirements:
  • Expert level knowledge of Fusion Studio (good knowledge of Maya is a plus)
  • Strong sense of compositing details (color, design, lighting, etc.)
  • Firm grasp of modeling and animation pipelines
  • Team player
  • Creative problem-solver
  • Ability to take direction
  • An eye for detail and good visualization skills
  • Strong communication skills to ensure important information is clearly conveyed
Qualifications:
  • 5+ years of experience
  • A diverse portfolio of past projects
  • Extensive experience with one or more composition tools
As a Gamma Blast Studios Compositor, you will focus on:
  • Project movement
  • Task management
  • Ensuring deadlines are met
  • Reporting to the post supervisor
  • Ensuring enough time is allotted for GBS creative review
  • Attending team meetings to discuss work progress, etc.
Salary:
  • Paid bi-weekly
  • Contracted - Based on experience
submitted by Gamma_Chad to vfx

Maya Unfold 3D Error - Fixed

Hi all, posted a little while back regarding an error I kept getting when trying to use Unfold 3D (Unfold/Optimize is pretty much what I use for all UVing and it was driving me nuts that I kept getting a red error "unfold 3D error.") Just reporting this seems to now have been fixed in Maya 2019 SP3 - have just been using unfold/optimize on meshes I used to get the error on and they work great.
Release notes can be found here: https://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=Maya_ReleaseNotes_2019_3_release_notes_html
" Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these high performance CPUs, you can now set the environment variable MAYA_USE_ALTERNATE_UNFOLD_SHIM = 1 to use the Unfold3D tools. MAYA-103288 "
Thought I would report for other Ryzen users - although from the text I was wondering if all that environment variable function is just changing the unfold algorithm back to legacy? Either way, glad to be able to use these again!
submitted by PhilMehr to Maya