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How to Survive Camping - I made a bargain

I run a private campground. I’ve been pretty good about keeping you all up to date about the things going on around here and if there’s nothing exciting, then I usually talk about one of my rules instead. Well, I was all set to do just that (rule #15, to be exact), but then something happened that ruined all my plans for the week.
I had an appendectomy.
Yes, that’s right, it was something normal that went wrong for once.
Anyway, the surgery went fine and I’m doing much better now. Which is good, because Halloween was yesterday and with it being on a Saturday and a full moon and daylight savings and my land turning ancient - you know, small stuff - it was certainly… exciting.
If you’re new here, you should really start at the beginning and if you’re totally lost, this might help.
This is the last month that my campground will be open. We don’t have a set date that we close. People can make their own decisions on the weather, after all. I make the official announcement around the time it starts being consistently below freezing and perhaps we’re even getting some snow. Though we got some snow today so I’m not sure what that’s going to mean. But anyway, we’re going into the slowest part of the year, which is good because I’ve got a lot to deal with.
It mostly involves trying to stay alive. For someone that doesn’t want to die, I sure am spending a lot of time thinking about my death.
My brother has found a pattern in the records. There are only two instances of it that we can be certain of, but two is all you need for the third occurrence to establish - or break - the pattern. It starts with a bad year. During the bad year, an offer is made. The current holder of the land accepts. And then they die before the bargain is fulfilled.
My ancestor made his bargain with the thing in the dark during a bad year. My brother was able to put together the events surrounding that journal entry to confirm. My mother made her bargain with the man with no shadow during a bad year as well.
And now here we are, in the worst year.
I’ve already made a bargain with the thing in the dark. However, I don’t think it counts. It wasn’t an explicit bargain. Perhaps the thing in the dark knows what happened to the last person it bargained with and that is why it left me alone to decide for myself. I’d like to believe that. That it would be kind enough to not doom me to die.
But the one I made yesterday…
That one just might kill me. And it might be a lot sooner than I’ve been banking on.
I woke a minute after midnight, at the very start of Halloween. It was the silence that broke my sleep. I can’t say I was surprised. This happened last year, after all. The little girl had ceased weeping at my window.
“Do you remember the dead?” the little girl whispered, once I was awake. “Will you honor them?”
When I think back on what happened last year, when she spoke to me after so many years of silence, I wonder if that was the first warning that the land was changing. I wonder how much of what happened that night was an omen of what was to come.
Could I have prevented all of this, if I had been paying better attention?
I’m not normally one for remorse. The past can’t be changed. What’s done is done and dwelling on it will only be a distraction from the present. The land is turning ancient and I can’t reverse that. My parents are dead and no amount of wishing will bring them back, not even their spirits for one last farewell. All I can do is mourn them.
I got out of bed and went to the graveyard. I lit a candle for my mother and a candle for my father. Then, shivering from the cold, wrapped in a blanket, and watching the flames, I waited for dawn.
The black veil of the night sky was softening and the stars were fading when I heard the rattle of hinges. I turned back and looked at the cemetery gate. The little girl stood there on the other side, her hands resting on the wooden crossbeam.
“It’s coming,” she whispered.
This wasn’t how this worked. She stayed out of the graveyard. She stayed at the house. Alarmed, I rose to my feet, letting the blanket fall from my shoulders and to the ground.
What’s coming?” I demanded, knowing what the answer was, hoping beyond measure that she would say anything else.
But the little girl just stared at me from the other side of the graveyard fence, her eyes wide and frightened. And she said:
“The beast.”
No. This wasn’t how it was supposed to work. The beast stayed at the house. So long as I was a good distance off I was safe. The graveyard wasn’t even within eyeshot of the house. I considered my options. I could try to get back to the house, but in all likelihood the beast would be between me and the safety of the threshold. The other option was the front gate. Get off the land entirely and rely on the boundaries of the land - and the copious amounts of talismans and other protections we’d put up - to keep it away from me.
“If I leave the graveyard,” I tersely asked the little girl, “will you try to kill me?”
She thought about it a moment, then shook her head violently, her tangled hair flying back and forth around her pale face.
“Great. Thanks for that.” I took a deep breath. “And thanks a lot for leading the beast right to me.”
I didn’t bother to keep the bite out of my tone.
“It’s not my fault you’re marked for death.”
She sounded hurt. For a moment I wanted to hate her, I felt the rage boiling up in my veins, and I fought it. Oh, I fought it. She’d killed my parents and my aunt. She’d killed plenty more of my ancestors. But perhaps she, like the lady with extra eyes and all these other inhuman things, are cursed by their own nature.
And my family is marked for death. We’ve known this, from our earliest memories of being lulled to sleep in our beds by the sound of a little girl weeping outside our window.
“Thank you for the warning,” I said through clenched teeth. “I’m going to run now. You should probably do the same.”
She didn’t have to warn me of the beast’s approach, after all.
I made for the opposite end of the graveyard, towards the front gate. Even in my panic I was trying to think strategically. She was between me and the beast, presumably. If the beast was occupied with her for a bit, that would buy me time to run. Cruel, perhaps, but of the two of us I wasn’t the one that would come back the next night.
I vaulted the fence and then broke into a fast run. Not quite a sprint, I didn’t want to exhaust myself before I was even in sight of the gate. I will say that I’m glad that I’ve taken up running and have worked on my endurance. Of course, the sheer terror pumping adrenaline through my body also went a long way towards ignoring anything that should normally slow me down.
Behind me I heard the roar of the beast. It reminds me of a lion, but there’s a rattle behind it. Like its throat is formed of bone instead of flesh. The sound turned my blood cold and the chill of the dwindling night burned in my chest without the heat of my body to ward it off. I forced myself to keep moving. I demanded that my aching body, sore from a long night of sitting on the hard earth, leaning against the stone of my parent’s tombstone, keep moving. Like a machine, driving me forwards. Towards the gate.
The scream of the little girl tore through the air next. Far sooner than I’d hoped. Did she even try to flee, or did she just stand there and wait for her doom like she always did? I sucked in air through clenched teeth. Maybe I was marked for death, but I was going to fight it for as long as I could.
The ground trembled. The beast was gaining. Before me loomed the dull metal of the chain link fence and the black ribbon of the road beyond.
I hit the gate and climbed. Faster to go over. Besides, I didn’t have the keys to the chain on me. I hauled myself up the links and my hands closed on the top. I hoisted myself up, my waist teetered on the edge, and then I felt something seize my leg.
Sharp teeth grazed my skin. I felt the cold night air as the fabric of my jeans split. Then I was falling forwards, letting my weight tip over that point to where I was no longer balanced, and I tumbled down, out of the beast’s jaws, and hit the asphalt of the road.
For a moment I could only lay there, stunned both by the impact and by how close I had just come to death. Overhead, the sky was a dull gray and the sunlight had not yet pierced through the morning mist. On the other side of the gate the beast roared with frustration, lashing its tail violently back and forth, scattering gravel.
Then it reared up and fastened its jaws on the top of the gate. Metal shrieked as it began to twist and one of the fence poles snapped.
I rolled and stumbled to my feet, tearing the skin from one palm in my haste to drag myself up. In my heart, I knew it was useless. There was nowhere else to run to. There was no house I could reach before the beast caught up. And if the boundaries of the campground could no longer contain it on Halloween day, when everything has weakened and grown thin, then my last hope of survival was gone.
But still, I ran. Down the road. I thought of the thing in the dark, of its heart. Of clawing my way back, fighting to escape its pull. I will not go willingly to my death. Never.
Something flew over my head. It landed on the road with a cacophonous crash and I ducked on instinct and my feet tangled over each other. I fell. I landed in the ditch. There was a thin sheen of ice on the pooled water inside, but I barely felt the cold. I thrashed, struggling to right myself, slipping in the mud and soaking my clothing. Then I was back on the road and I ran a few more paces before I realized that the morning was quiet save for my own ragged breathing and a handful of birds.
The sun was over the horizon.
I slowed and turned. The beast was gone. And on the road was the gate. It’d been torn from the fence and thrown onto the asphalt in a twisted mess of metal, like a wrung wet rag.
The first thing I did upon returning to my house was to call the old sheriff. The second thing I did was call Bryan and tell him to stand guard with the dogs at the gate until we got it repaired. Then I went and took a hot shower while the old sheriff drove over. I told him what had happened and he agreed with my assessment.
Even if we put the gate back up, it was too late. The beast was loose.
We had until nightfall.
The old sheriff would handle calling an emergency town meeting. I would work on getting the gate back up (because we didn’t want to make the situation worse by letting everything else out) and see if I could find a way to lure the beast back onto the campground. Neither of us said that I was the best option for a lure, but I sure as hell was thinking it.
At least I didn’t have to face the town. The old sheriff told me later, over the phone, that the meeting was ‘tense’. I think that’s his way of politely saying that they were demanding my head for putting them in danger. It’s not like I wanted the beast to exist, but it haunts my family, so of course they’ll blame us, like they blame us for everything.
I fully expect my house to get egged sometime this week, because trick-or-treating was cancelled. The town was going to stay indoors and hope that their thresholds held the beast back. The people that weren’t confident in their dwelling (those that rent or have a trailer home, for instance) were going to spend the night with a more established household.
There were, of course, those that said that perhaps I was mistaken in my assessment and the beast wouldn’t be an issue once the sun set. Just because it ripped the gate off didn’t mean it had actually left the campground or that it would go after bystanders.
I mean, I kind of feel having the barrier between the campground and the rest of the world destroyed is a pretty damn significant symbolic event, but there’s no arguing with stupid, I guess.
Fortunately, reason prevailed, and the majority of the town agreed to stay indoors. The handful that dissented were invited to do whatever they pleased and the police swore they wouldn’t come help them if it went poorly. I guess that was their way of politely saying, ‘fuck around and find out.’
While the old sheriff was handling the town, I was overseeing the repair of the gate. It took some phone calls but fortunately I know some folks that are willing to do rush jobs. They’re used to the urgency of campground repairs. I had a new gate delivered and installed shortly after noon. I sent Bryan and the dogs home once they were done. They’d need some sleep, after all, as I have them patrol the borders during Halloween.
Then, once everyone was gone, I started replacing all the other warding devices we use to secure the boundary. And in the middle of this, while I was engrossed with weaving holly through the links, something came and placed its finger on my shoulder.
It was a very large finger. Long and taloned and ashen.
I froze utterly. I didn’t even want to turn around to look. I knew. I knew what was behind me. I felt its presence.
The horse-eater.
I’m really not sure how something that big can sneak up on someone, but it did.
“Campground manager,” it rasped. “Your death has slipped from its cage.”
I tried to reply but all that came out was incoherent gibberish. My teeth were chattering with fear and I continued to shiver violently, even after the horse-eater gracefully withdrew its touch. I still did not turn around, just kept my fingers locked on the links of the fence as if that touch of cool metal would keep me on my feet. Anchor me to reality and keep my terror from overwhelming me.
Hadn’t it sworn it would eat me next time we met?
“I can bring it back,” the creature continued. “For a cost.”
Around here, people know better than to make bargains with evil things. We all know better, but people do it anyway. Sometimes they want power. Sometimes they want to save themselves. But every time, it’s because they don’t think there’s any other choice.
I asked what the price was. It told me. And then, with my fingers clenched around the links of the fence until my knuckles were white, I told it that I agreed to the bargain.
I’ve sometimes wondered what it was like when my mother made her agreement with the man with no shadow. Did she agonize over it? Did she feel remorse, once it was made?
Now I know. I felt nothing at all. No hesitation. No regret. Just a deep sense of debt settling into my stomach.
The horse-eater seemed pleased. It would look forward to the fulfillment of my end with anticipation. I asked if it needed to be released from my land, much like how I’d granted permission for the man with the skull cup to leave last Halloween.
A long pause. Then the horse-eater told me to keep the dogs withdrawn. That was all. It just wanted the dogs out of the way. I said I would ask Bryan to stay home and the horse-eater seemed satisfied by this.
It told me I should stay on my land. It was no easy task that had been requested of it and it did not want further complications by having to keep me safe on top of dragging the beast back. I was its rightful prey, after all.
“Should you ever wish to spite it,” the horse-eater said, “seek me out. I’ll gladly oblige.”
“Quite kind of you,” I replied.
The horse-eater didn’t acknowledge my sarcasm. I suppose I’m too used to Beau, who at the least will give me his characteristic glance of disappointment. Inhuman things don’t care much for sarcasm, it seems.
After a few minutes of silence I realized that the weight of its presence was gone and I whirled around. Nothing. Just the sun on an empty gravel road.
I didn’t tell anyone about my bargain. Not Bryan, nor the old sheriff. I figured that since the town had already decided to stay indoors, there was nothing more that needed done. This is my secret to keep, and I’m doing a very good job at it by telling a thousand plus strangers on the internet here.
Look. The town is not exactly tech-savvy. I’m not concerned.
Night came. Uncharacteristically I told my staff to stay home. Normally we patrol the land, looking for problems or breaches, but with this being the worst year I didn’t want to take the risk. The town was staying indoors. They were as protected as well as they could be.
I’m going to lobby to change trick-or-treat night permanently. Everyone staying indoors on Halloween is a LOT easier than what we normally do.
It didn’t mean that I had a relaxing evening, however. For one thing, I was too nervous to sleep. For another thing… there was was a knock at my door just after sundown.
It was Beau. Because of course it was.
“We’re not going trick-or-treating tonight,” I said firmly, stepping back and leaving the door open for him to enter.
He hesitated only a moment, then stepped cautiously over the threshold. Even when invited in I suppose it’s an unnatural thing for him to enter a human’s house. I’ve been trying to remember better that his interactions with me are painful for him.
I made coffee for the both of us. I haven’t quite been comfortable drinking tea since I killed the lady with extra eyes. It’s not helping that my staff have been saying they feel like they’re being followed in the woods, and one of them said they thought they saw a spider as big as a cat at one point, before it scuttled off out of sight. I don’t think she means them any harm. But it’s just another reminder of my guilt, same as the tea that sits gathering dust in my pantry.
“Last year was such fun,” he sighed. “But I suppose some prudence is warranted. Neither of us would survive an encounter with the beast.”
Nor would he want to get in the way of the thing that hunts it tonight.
I slowly turned, putting down the empty mug on the countertop. Now how did he know about that, I demanded to know. Was there a supernatural gossip circle going on here? Did he get together with the harvesters and gab over tea and biscuits? And for emphasis, I grabbed a box of cookies and shoved them at him along with the coffee pot. He poured himself a mug but ignored the cookies. I guess Oreo’s aren’t his thing.
“I do sometimes confer with the harvesters,” he said demurely, settling himself at the kitchen table. “But no, they did not inform me of what is happening. The bargain you struck reverberated through the campground. We all felt it, down to our bones.”
I asked if that was normal. He didn’t reply, but the solemnity in his eyes told me that no, it wasn’t. I suppose making a bargain with an ancient thing has unusual significance, such that it ripples outwards from the epicenter.
We didn’t talk much after that. Beau still isn’t a great conversationalist. We just drank our coffee in silence and then about an hour before midnight a roar pierced the night. The beast. From somewhere far off. There were more cries, the enraged struggles of a creature under attack. Then silence. I felt a laugh bubble up in my chest, a nervous giggle that slipped out and I, bewildered by my own reaction, hastily drank my coffee to cover for it. I wound up choking on it instead.
We waited for a bit longer. A distant screech and I could not tell if it was made by any living thing - inhuman or not - or something else. Neither of us were drinking our coffee now. We sat opposite each other, sitting straight up, heads raised and listening intently. Wondering if it was over. Wondering if we were safe.
Then Beau’s eyes widened and I opened my mouth to ask him what it was, but he lunged across the table before I could speak. The chair clattered onto the floor behind him and then he bodily slammed into me and I went over backwards, his body landing on top of mine.
And the windows shattered.
All the windows shattered.
The glass blew inwards, striking the floor all around us in jagged shards. Beau hissed in pain but remained unmoving, crouched over top of me. From around his braced arm I stared at the dark and empty window frame in horror. I thought of the little girl, crawling through. I thought of the beast’s white eyes.
Instead, the horse-eater stuck its head through the empty window frame and into the house. It’s glowing red eye was painful to look at directly and I squinted and turned my head away.
“You are not alone,” it rumbled.
“Uh,” I said dumbly. “No. I’m not.”
Beau had not moved from his place, but I do not think he was trying to shield me any longer. I think… he was afraid. His arms shook every so slightly and his fingers were clenched so that the rings stood stark against his whitened knuckles.
“This is, uh, Beau,” I said, as if this was normal and I was just making introductions at a casual gathering.
“It seeks a name. Clever.”
A pause.
“The deed is done,” it continued. “My end of the bargain is concluded.”
Then it withdrew and I knew it was gone when Beau finally picked himself up. He didn’t offer me a hand up. He just went to the window and glanced outside. I carefully got up, trying to avoid the slivers of glass all around me. He still seemed pensive, even with the horse-eater gone.
“It thinks you’re clever,”I offered as consolation.
Beau just regarded me warily and pulled his hood back up.
“If only there were an easier way to get a name,” he muttered.
I think I should feel offended?
The rest of the night was uneventful, thank goodness. The little girl stayed at the fence - I suppose the windows being broken didn’t count as an invitation to enter. I used up the last of my plywood boarding up the windows. I don’t really have the funds to repair them right now, not after having the wall of my bedroom destroyed. I’m not quite sure what to do yet.
I don’t want to tap into campground funds, either. I need those for yet more repairs. The horse-eater subdued the beast in a nearby field, thank goodness. There were furrows of torn earth where the beast’s claws had dug into the ground and one patch where the soil had been completely overturned and scattered about, but otherwise there was no damage to the town. However, the horse-eater hadn’t been nearly so considerate while returning the beast to the campground.
It ripped a length of fence out of the ground. Nearly a quarter mile of fencing was destroyed. It’s like it lifted it up, yeeted the beast back under, and then dropped it again. Like hiding dust under the rug.
Part of me wishes I could have seen that and part of me is really, really glad I was nowhere nearby.
I’m a campground manager. I’ve got monsters to kill, budgets to balance, and now I have a bargain to fulfill. It very well could be the death of me, if the pattern holds. This really is the worst year.
There is one more thing that I have to tell you. I had a thought, as I talked with Beau. The reverberations of the bargain I struck. Would creatures outside of my campground have felt it as well?
Possibly, Beau replied. It depended on how far away they were.
This is the worst year. Everything on my land is stirring. The things that were once dormant are waking up hungry and the things that were once distant are being drawn back to this land. I have no doubt that a certain creature was close enough to have felt the bargain that was struck. I do not doubt that it will know what this means and come to play its part, either to fail and be harnessed, or to break my bones and rend my flesh and delight in its victory.
You see, the horse-eater asked me to obtain something for it. Something that has eluded it for some time, but may perhaps be enticed by the scent of prey, and thus captured once more.
It told me that it wanted me to find and return to it its steed.
The dapple-gray stallion.
Read about rule #15 now that my appendix is gone and I can finish that post.
Read the full list of rules.
Visit the campground's website.
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[Current Franchise/Sales] - valid during corresponding sale
WEEKEND DEAL! Offer ends 25 November Europa Universalis IV = 7 Keys - skip in favor to Extreme edition Europa Universalis IV Extreme Edition = 7 Keys
MIDWEEK MADNESS! Offer ends November 22nd Rise of Venice = 7 Keys Worms = 1.5 Keys - ridiculous . skip it Worms Clan Wars = 4 Keys Worms™ Ultimate Mayhem = 2 Keys - skip in favor to Deluxe Edition Worms Ultimate Mayhem - Deluxe Edition = 2 Keys Worms Revolution = 3 Keys Worms Revolution - Season Pass = 3 Keys Worms Revolution Gold Edition = 4.5 Keys Worms Reloaded = 1.5 Keys Worms Reloaded: Game of the Year Edition = 2.5 Keys Worms Pinball = 1.5 Keys Worms Crazy Golf = 1.5 Keys Worms Blast = 1.5 Keys Worms Crazy Golf Fun Pack = 3.5 Keys Worms Armageddon = 3 Keys Worms Collection = 8.5 Keys
WEEK LONG DEAL! Offer ends 25 November Hexodius = 2 Keys STORM: Frontline Nation = 1 Key Deep Black: Reloaded = 2.5 Keys Razor2: Hidden Skies = 1 Key Star Wolves = 0.5 Keys Star Wolves 2 = 1 Key Star Wolves 3 = 1 Key Aura: Fate of Ages (EU) = 0.5 Keys Full Spectrum Warrior = 1 Key Full Spectrum Warrior: Ten Hammers = 1 Key Full Spectrum Warrior Complete Pack = 1.5 Keys World of Zoo = 1.5 Key Post Apocalyptic Mayhem = 1 Key Prime World: Defenders = 2 Keys
[Post-Sale Discounts] - may be overridden by current deals see above
Poker Night 2 = 2 Keys
Receiver = 2 Keys
Counter Strike Series Garry's Mod = 3 Keys
Half Life Series Half-Life = 2 Keys Half-Life 1 Anthology = 3 Keys Half-Life 1: Source = 2 Keys Half-Life 2: Episode Two = 1.5 Keys Half-Life 2: Episode One = 1.5 Keys Half-Life 2 = 2 Keys Half-Life Complete = 6 Keys Left 4 Dead 2 = 4 Keys
Grand Theft Auto Series Grand Theft Auto Trilogy = 4 Keys Grand Theft Auto IV = 5 Keys Grand Theft Auto IV: Complete Edition = 7 Keys Grand Theft Auto Complete Pack = 8 Keys
Need for Speed Series Need for Speed Undercover = 3 Keys Need for Speed: Shift = 3 Keys Burnout Paradise: The Ultimate Box = 3 Keys
Alan Wake Alan Wake = 2 Keys Alan Wake Franchise = 4 Keys
Assassin's Creed Series Assassin's Creed: Director's Cut Edition = 3 Keys Assassin's Creed 2 Deluxe Edition = 4 Keys Assassin's CreedR Revelations = 4 Keys
Batman Series Batman: Arkham Asylum Game of the Year Edition = 3 Keys Batman: Arkham City - Game of the Year Edition = 5 Keys
Bioshock Series BioShock = 3 Keys BioShock 2 = 3 Keys BioShock 2: Minerva's Den = 1.5 Keys
Cities in Motion Cities in Motion = 3 Keys Cities in Motion Collection = 6 Keys Cities in Motion 2 = 4 Keys
Command and Conquer Series Command & Conquer 3: Tiberium Wars = 3 Keys Command & Conquer 3: Kane's Wrath = 2 Keys Command & Conquer 4: Tiberian Twilight = 4 Keys Command & Conquer: Red Alert 3 = 4 Keys Command & Conquer: Red Alert 3 - Uprising = 5 Keys
Crusader Kings Serie Crusader Kings Complete = 2 Keys Crusader Kings II = 5 Keys Crusader Kings II Collection = 9 Keys
Deus Ex Series Deus Ex: Human Revolution = 4 Keys Deus Ex Collection = 6 Keys
Dead Space Dead Space = 3 Keys Dead Space 2 = 3 Keys
Fable Series Fable - The Lost Chapters = 2 Keys Fable III = 4 Keys Fable III - Industrial Knight Outfit = 1 Key Fable III - Understone Quest Pack = 1 Key Fable III - Dog Outfit = 1 Key Fable III - Dog Breed Set = 1 Key Fable III - Traitor's Keep Quest Pack = 2 Keys
Fallout Series Fallout Collection = 3 Keys Fallout 3 = 2 Keys Fallout 3: Game of the Year Edition = 4 Keys
Fulgur Collection Chantelise - A Tale of Two Sisters = 2 Keys Recettear: An Item Shop's Tale = 3 Keys Fortune Summoners = 4 Keys
Go Home Dinosaurs! = 2 Keys Slam Bolt Scrappers = 2 Keys Slam Bolt Scrappers + Go Home Dinosaurs Bundle = 3 Keys
Gothic 3: Forsaken Gods Enhanced Edition = 2 Keys Gothic Universe Edition = 3 Keys
Jagged Alliance: Crossfire = 4 Keys Jagged Alliance 2 - Wildfire = 3 Keys Jagged Alliance 2 Gold = 3 Keys Jagged Alliance Collector's Bundle = 6 Keys
Just Cause = 2 Keys Just Cause 2 = 3 Keys Just Cause Collection = 7 Keys
Killing Floor = 3 Keys Killing Floor Bundle = 5 Keys
Magicka = 2 Keys Magicka DLC Bundle = 4 Keys Magicka Collection = 5 Keys Magicka: Tower of Niflheim = 1 Key
Painkiller: Hell and Damnation = 3 Keys Painkiller Complete Pack = 7 Keys
Pro Cycling Manager Pro Cycling Manager - Le Tour De France 2008 = 2 Keys Pro Cycling Manager - Tour de France 2009 = 3 Keys Pro Cycling Manager 2012 = 3 Keys
[Serious Sam Series] Serious Sam Classic: The First Encounter = 1 Key Serious Sam Classic: The Second Encounter = 1 Key Serious Sam Double D = 2 Keys Serious Sam: The Random Encounter = 1 Key Serious Sam 2 = 2 Keys Serious Sam 3: BFE = 5 Keys Serious Sam 3: BFE Bonus Pack = 2 Keys Serious Sam 3: Jewel of the Nile = 2 Keys Serious Sam 3 BFE Gold = 7 Keys Serious Sam HD: The First Encounter = 2 Keys Serious Sam Complete Pack = 10 Keys
Sherlock Holmes Series The Sherlock Holmes Collection = 3 Keys The Testament of Sherlock Holmes = 3 Keys
The Book of Unwritten Tales = 3 Keys The Book of Unwritten Tales Digital Deluxe Edition = 4 Keys The Book of Unwritten Tales: The Critter Chronicles = 3 Keys The Book of Unwritten Tales: The Critter Chronicles Collectors Edition = 4 Keys The Book of Unwritten Tales Collection = 5 Keys
The Next BIG Thing = 2 Keys Runaway, The Dream of The Turtle = 2 Keys Runaway: A Twist of Fate = 2 Keys
The Secret of Monkey Island: Special Edition = 2 Keys Monkey Island 2 Special Edition: LeChuck's Revenge = 2 Keys Monkey Island: Special Edition Bundle = 3 Keys Tales of Monkey Island Complete Pack = 5 Keys
Thief: Deadly Shadows = 3 Keys Thief Gold = 2 Keys Thief II: The Metal Age = 2 Keys Thief Collection = 4 Keys
Tomb Raider Serie - availability below Lara Croft and the Guardian of Light = 2 Keys Tomb Raider I = 2 Keys Tomb Raider II = 2 Keys Tomb Raider III = 2 Keys Tomb Raider IV: The Last Revelation = 2 Keys Tomb Raider V: Chronicles = 2 Keys Tomb Raider VI: The Angel of Darkness = 2 Keys Tomb Raider: Legend = 2 Keys Tomb Raider: Anniversary = 3 Keys Tomb Raider: Underworld = 3 Keys Tomb Raider Collection = 11 Keys
Total War Series Medieval II: Total War = 3 Keys Medieval II: Total War Collection = 4 Keys Napoleon: Total War = 3 Keys Total War: Shogun 2 - Fall of the Samurai = 5 Keys Viking: Battle for Asgard = 3 Keys Total War Master Collection = 11 Keys
Ultratron = 2.5 Keys Revenge of the Titans = 2.5 Keys Revenge of the Titans Collection = 3 Keys Ultrabundle = 5 Keys
Walking Dead The Walking Dead = 4 Keys The Walking Dead: 400 Days = 1 Key
Wargame: European Escalation = 3 Keys Wargame: Airland Battle = 5 Keys
YS Series Ys I & II Chronicles+ = 3 Keys Ys: The Oath in Felghana = 3 Keys Ys Origin = 4 Keys
Assorted Games
4 Elements = 2 Keys
A Valley Without Wind 1 and 2 Dual Pack = 3 Keys
A.R.E.S.: Extinction Agenda = 2 Keys A.R.E.S. Complete Edition = 3 Keys
Ace of Spades: Battle Builder = 4 Keys
Ace Combat Assault Horizon - Enhanced Edition = 4 Keys
Adventures of Shuggy = 1 Key
Afterfall Insanity - Dirty Arena Edition = 1 Key Afterfall Insanity Extended Edition = 2 Keys Age of Booty = 2 Keys Age of Empires III: Complete Collection = 6 Keys
AI War Collection = 4 Keys
AirBuccaneers = 3 Keys Alice: Madness Returns = 4 Keys
Alien Breed 3: Descent = 2 Keys Alien Breed 2: Assault = 2 Keys Alien Breed: Impact = 2 Keys Alien Breed Trilogy = 4 Keys
All Zombies Must Die!: Bundle = 3 Keys
Amnesia: The Dark Descent = 3 Keys Anna - Extended Edition = 3 Keys Another World - 20th Anniversary Edition = 2 Keys Antichamber = 4 Keys
APOX = 2 Keys
Arena Wars 2 = 2.5 Keys
Atom Zombie Smasher = 2 Keys AudioSurf = 2 Keys
Avencast: Rise of the Mage = 2 Keys Awesomenauts = 3 Keys Bad Rats: the Rats' Revenge = 2 Keys Baldur's Gate: Enhanced Edition = 4 Keys Bastion = 2.5 Keys
Beatbuddy: Tale of the Guardians = 3 Keys Bionic Commando: Rearmed = 2 Keys The Bionic Commando Pack = 4 Keys
BIT.TRIP RUNNER = 2 Keys BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien = 3 Keys Bit.Trip.Runner Franchise Pack = 4 Keys
Black Ink = 11 Keys
Blood Bowl: Chaos Edition = 3 Keys Blood Bowl Legendary Edition = 3 Keys
Bloody Good Time = 2 Keys
Borderlands = 3 Keys Borderlands: Game of the Year = 4 Keys
Brutal Legend = 3 Keys
Bully: Scholarship Edition = 3 Keys
Bunch of Heroes = 1 Key
Burn Zombie Burn! = 2 Keys
Cargo Commander = 2 Keys
Caster = 1 Key
Chaos on Deponia = 3 Keys Deponia = 3 Keys
Call of Juarez Gunslinger + Far Cry 3 - Blood Dragon = 5 Keys
Chivalry: Medieval Warfare = 5 Keys
Chrome + SpecForce Bundle = 1.5 Keys
Cities XL 2011 = 3 Keys Cities XL Platinum = 4 Keys
City Life 2008 = 3 Keys
Classic Naval Combat Pack = 3 Keys
Clickr = 2.5 Keys
Clive Barker's Jericho = 1 Key Cobra Complete Pack = 4 Keys
Company of Heroes = 2 Keys
Commander: Conquest of the Americas = 2 Keys Commander: Conquest of the Americas Complete Pack = 3 Keys
Commander Keen = 1 Key
Condemned: Criminal Origins = 3 Keys Costume Quest = 3 Keys
Critter Crunch = 2 Keys
Crysis = 3 Keys Crysis Warhead = 3 Keys Crysis Maximum Edition = 5 Keys Crysis 2 - Maximum Edition = 6 Keys
Cthulhu Saves the World & Breath of Death VII Double Pack = 1 Key
Cubemen = 1 Key Cubemen 2 = 2 Keys
DLC Quest = 1 Key Dangerous High School Girls in Trouble! = 3 Keys Dangerous Waters = 2 Keys
Dark Void = 4 Keys Dark VoidT Zero = 1 Key
Darksiders = 3 Keys
Dead Horde = 2 Keys Dead Hungry Diner = 1 Key
Dead Island: Game of the Year Edition = 4 Keys Dead Island Riptide = 6 Keys Dead Island: Riptide - Survivor Pack = 1 Key Dead Island: Riptide - Fashion Victim = 1 Key
Dead Pixels = 1 Key
Dead Rising 2 = 4 Keys Dead Rising 2 Complete Pack = 6 Keys
Deadlight = 3 Keys
Death Rally = 2.5 Keys
Death to Spies: Gold = 4 Keys Death to Spies: Moment of Truth = 2 Keys
Death Track: Resurrection = 1 Key 1C Racing Collection = 3 Keys
Deep Black: Reloaded = 5 Keys Defense Grid: The Awakening = 2 Keys
Defiance = 3 Keys
Demigod = 2 Keys
Desperados 2: Cooper's Revenge = 2 Keys
Devil May Cry 3 and 4 Bundle = 5 Keys
Disciples II: Rise of the Elves = 1.5 Keys Disciples II: Gallean's Return = 1.5 Keys
Dollar Dash = 3 Keys
Don't Starve = 3 Keys
Doom Classic Complete = 3.5 Keys DOOM 3 Pack = 3 Keys
Dracula Origin = 2 Keys
Dungeon Defenders = 3 Keys
Dungeon Hearts = 1 Key
Dust: An Elysian Tail = 4 Keys
Duke Nukem 3D: Megaton Edition = 2.5 Keys Shadow Warrior Classic Redux = 3 Keys Duke Nukem 3D and Shadow Warrior Bundle = 3 Keys
Dungeon Siege III = 3 Keys Dungeon Siege Complete = 4 Keys
Dungeonland - All Access Pass = 2 Keys
E.Y.E: Divine Cybermancy = 2 Keys Earth 2150 Trilogy = 2 Keys Earthworm Jim Collection = 3 Keys Edna & Harvey: Harvey's New Eyes = 3 Keys
Emergency 2013 = 5 Keys
Endless Space = 5 Keys Endless Space - Disharmony = 3 Keys Endless Space Gold = 6 Keys
Euro Truck Simulator = 2 Keys Euro Truck Simulator 2 = 5 Keys Eversion = 1 Key Evil Genius = 2 Keys
Exodus from the Earth = 3 Keys
Fallen Enchantress = 5 Keys Fallen Enchantress: Legendary Heroes = 5 Keys
F.E.A.R. = 2 Keys F.E.A.R. 3 = 4 Keys
Fantasy Wars = 2 Keys
FEZ = 3 Keys
Fireburst = 2.5 Keys
FlatOut 2T = 2 Keys Flatout Complete Pack = 6 Keys Foul Play = 3 Keys Fowl Space = 1 Key
Frontlines: Fuel of War = 3 Keys
Frozen Synapse (effectively 2-pack) = 3.5 Keys Frozen Synapse: Complete Pack = 5 Keys
Full Mojo Rampage = 4 Keys
Galactic Civilizations II: Ultimate Edition = 4.5 Keys Galactic Civilizations Complete Pack = 4 Keys
Game of Thrones Special Edition = 4 Keys Game of Thrones Bundle = 5 Keys
Ghost Master = 1 Key Giana Sisters: Twisted Dreams = 3 Keys Giana Sisters: Twisted Bundle = 4 Keys
Gnomoria = 2 Keys
Gorky 17 = 1 Key
Greed Corp = 2 Keys Grotesque Tactics 1 and 2 Pack = 3 Keys Guacamelee! Gold Edition = 3 Keys Gumboy Tournament = 1 Key
Guncraft = 3 Keys
Gunpoint = 3 Keys
Guns of Icarus Online = 4 Keys Hamilton's Great Adventure = 2 Keys Hamilton's Great Adventure: Retro Fever = 0.5 Keys
Haunted HouseT = 2 Keys
Helldorado = 2 Keys
Heretic + Hexen Collection = 2 Keys
Hitman Collection = 8 Keys
Hotline Miami = 3 Keys
I Have No Mouth, and I Must Scream = 2 Keys Ignite = 2 Keys
Impire = 3 Keys Inquisitor = 2 Keys Iron Front: Liberation 1944 = 4 Keys Iron Front : D-Day 1944 DLC = 2 Keys Iron Sky: Invasion = 7 Keys Iron Warriors: T - 72 Tank Command = 1 Key Ironclads: Schleswig War 1864 = 2 Keys Jack Keane = 2 Keys
Jack Orlando: Director's Cut = 2 Keys
Jane's Advanced Strike Fighters = 3 Keys
Joe Danger + Joe Danger 2: The Movie = 4 Keys
Jolly Rover = 2 Keys Jolly Rover MacGuffins Curse Bundle = 3 Keys
Kaptain Brawe: A Brawe New World = 2.5 Keys Kinetic Void = 4 Keys Kingpin - Life of Crime = 2 Keys
King's Bounty: The Legend = 2 Keys King's Bounty: Crossworlds = 3 Keys King's Bounty: Armored Princess = 3 Keys King's Bounty: Platinum Edition = 6 Keys
Knights of Pen and Paper +1 Edition = 2 Keys
Krater = 3 Keys Krater - Collector's Edition = 4 Keys LEGO The Lord of the Rings = 4 Keys La-Mulana = 3 Keys
Legacy of Kain Collection = 4 Keys
LIMBO = 2 Keys Loki = 2 Keys Lord of the Rings: War in the North = 4 Keys
Lost Horizon = 3 Keys
Lost Planet: Extreme Condition = 5 Keys Lost Planet: Extreme Condition Colonies Edition = 7 Keys Lost Planet 2 = 4 Keys
Lucius = 5 Keys
Magic 2014 - Duels of the Planeswalkers = 5 Keys
Making History: The Calm & the Storm = 2 Keys
Mars: War Logs = 4 Keys
Mass Effect = 4 Keys Mass Effect 2 = 4 Keys Mass Effect Collection = 7 Keys
M.U.D. TV = 2 Keys MDK Combo = 3 Keys MDK2 HD = 3 Keys March of the Eagles = 3 Keys Mark of the Ninja = 3 Keys Marlow Briggs and the Mask of Death = 3 Keys McPixel = 1 Key
Medal of Honor = 3 Keys Medal of Honor: Airborne = 2 Keys
Men of War = 2 Keys Men of War: Assault Squad = 2 Keys Men of War: Assault Squad - Game of the Year Edition = 4 Keys Men of War: Vietnam = 4 Keys
Metro 2033 = 3 Keys Metro: Last Light = 6 Keys
Midnight Mysteries = 2 Keys Midnight Mysteries Collection = 4 Keys Mirror's Edge = 3 Keys Monaco: What's Yours Is Mine = 3 Keys
Mount & Blade = 3 Keys Mount & Blade: Warband = 4 Keys Mount & Blade: With Fire & Sword = 2 Keys Mount & Blade Collection = 5 Keys
MX vs ATV Reflex = 3 Keys
nail'd = 1 Key
Narco Terror = 2.5 Keys
Naval Warfare = 1 Key
NBA2K13 = 5 Keys
Natural Selection 2 = 3 Keys Natural Selection 2 - Deluxe Edition Upgrade = 1 Key
NecroVision = 2 Keys NecrovisioN: Lost Company = 2 Keys NecroVisioN + NecroVisioN: Lost Company = 3 Keys
NightSky = 2 Keys
Ninja Blade = 3 Keys
ORION: Dino Horde = 3 Keys Omerta - City of Gangsters = 5 Keys
Orcs Must Die! Franchise Pack = 6 Keys
Overlord = 1 Key Overlord II = 2 Keys Overlord Complete Pack = 4 Keys
Pacific Storm Pack = 3 Keys PAYDAY The Heist = 5 Keys PAYDAYT The Heist: Wolfpack DLC = 4 Keys Papo & Yo = 3 Keys
Patrician IV - Steam Special Edition = 3 Keys Patrician IV Gold = 5 Keys
Penumbra Collector Pack = 4 Keys Penumbra Collectors Pack = 4 Keys
Pirates of Black Cove = 2 Keys Pirates of Black Cove: Origins = 1 Key
Planets Under Attack = 3 Keys Plants vs. Zombies GOTY Edition = 2 Keys Port Royale 3 = 3 Keys Port Royale 3 Gold = 5 Keys
Portal = 2 Keys Portal 2 = 4 Keys Portal Bundle = 5 Keys
Post Apocalyptic Mayhem = 2 Keys
Post Mortem = 2 Keys
POSTAL = 1 Key Postal 2 Complete = 3 Keys
Primal Fears = 2.5 Keys
Prototype = 5 Keys Prototype 2 = 8 Keys Prototype 2 RADNET Access Pack = 3 Keys
Puddle = 3 Keys
Psychonauts = 2.5 Keys
R.A.W. Realms of Ancient War = 3 Keys Razor2: Hidden Skies = 2 Keys
Real Warfare 1242 = 3 Keys Real Warfare 2: Northern Crusades = 5 Keys
Red Faction = 2 Keys Red Faction II = 2 Keys Red Faction: Armageddon = 3 Keys Red Faction Guerrilla = 3 Keys Red Faction Collection = 8 Keys
Red Orchestra: Ostfront 41-45 = 2 Keys Red Orchestra 2 Heroes of Stalingrad - GOTY = 2 Keys
Reign: Conflict of Nations = 3 Keys
RIP - Trilogy = 1 Key
Risen = 2.5 Keys Risen 2: Dark Waters = 4 Keys Risen 2: Dark Waters Gold Edition = 5 Keys Risen Collection = 6 Keys
Rising Storm = 4 Keys Rising Storm - Digital Deluxe Upgrade = 1 Key
Renegade Ops = 2 Keys
Resident Evil 5 = 3 Keys Resident Evil 6 Complete Pack = 8 Keys
Retro City Rampage = 3 Keys
Reus = 4 Keys
Ride to Hell: Retribution = 4 Keys Ride to Hell: Retribution - Cook's Mad Recipe = 2 Keys
Robin Hood: The Legend of Sherwood = 2 Keys
Rochard = 2 Keys Rochard: Hard Times = 1 Key
Rock of Ages = 3 Keys
RollerCoaster TycoonR 3: Platinum = 5 Keys Rotastic = 3 Keys
Safecracker: The Ultimate Puzzle Adventure = 1 Key
Saints Row: The Third = 4 Keys Saints Row: The Third - The Full Package = 5 Keys
Sanctum 2 = 4 Keys Sang-Froid - Tales of Werewolves = 3 Keys Scratches - Director's Cut = 2 Keys Scribblenauts Unlimited = 4 Keys
Secret Files Tunguska = 2.5 Keys Secret Files 2: Puritas Cordis = 2.5 Keys Secret Files 3 = 3 Keys
Sengoku = 2 Keys
Septerra Core = 1 Key
Ship Simulator Extremes = 4 Keys Ship Simulator Extremes Collection = 5 Keys
Sid Meier's Civilization IV: Colonization = 4 Keys Sid Meier's Civilization IV: The Complete Edition = 5 Keys Sid Meier's Civilization V = 3 Keys Sid Meier's Civilization V - Gods and Kings = 3 Keys Sid Meier's Civilization V: Brave New World = 8 Keys
Silverfall = 2 Keys Silverfall: Earth Awakening = 2 Keys Silverfall:Complete = 3 Keys
SimCity 4 Deluxe Edition = 3 Keys Sine Mora = 2 Keys Sins of a Solar Empire: Rebellion = 5 Keys Sins of a Solar Empire: Trinity = 4 Keys
Sniper Elite = 2 Keys Sniper Elite V2 = 5 Keys Sniper Elite Franchise Pack = 6 Keys Sniper Elite: Nazi Zombie Army = 3 Keys
Sol Survivor = 2 Keys
Sonic & All-Stars Racing Transformed = 3 Keys Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC = 1 Key
Space Empires IV Deluxe = 2 Keys Space Empires IV and V Pack = 3 Keys
Space Pirates and Zombies (SPAZ) = 2 Keys
Spear of Destiny = 1 Key Special Forces: Team X = 2 Keys Spectraball = 1 Key
SpeedRunners = 3 Keys
SpellForce - Platinum Edition = 2 Keys SpellForce 2: Faith in Destiny = 3 Keys Spellforce 2 - Faith in Destiny Digital Deluxe = 4 Keys SpellForce 2: Gold Edition = 2.5 Keys
Spirits = 2.5 Keys
STAR WARS: Knights of the Old Republic II = 3 Keys
StarDrive = 5 Keys
Stealth Bastard Deluxe = 2.5 Keys Stealth Bastard Deluxe Bundle = 3.5 Keys
Steel Storm: Burning Retribution = 1 Key Stellar Impact Bundle = 3 Keys
Still Life = 2 Keys Still Life 2 = 2 Keys Still Life Bundle = 3 Keys
STORM: Frontline Nation = 2.5 Keys
Street Fighter X Tekken = 6 Keys
Strike Suit Zero Mega Bundle = 6 Keys (relict)
Stronghold 3 Gold = 5 Keys
Sugar Cube: Bittersweet Factory = 2 Keys
Super Meat Boy = 3 Keys
Super Street Fighter IV Arcade Edition = 4 Keys Super Street Fighter IV Arcade Edition Complete Pack = 6 Keys
Supreme Commander = 2.5 Keys Supreme Commander Gold Edition = 3 Keys
Surgeon Simulator 2013 = 3 Keys Sword of the Stars: The Pit = 3 Keys Sword of the Stars: The Pit - Mind Games = 1 Key
Symphony = 3 Keys System Shock 2 = 3 Keys
Takedown: Red Sabre = 3 Keys Teleglitch: Die More Edition = 2.5 Keys
Terraria = 2 Keys
Test Drive: Ferrari Racing Legends = 4 Keys
The Ball = 2 Keys The Binding of Isaac = 1 Key
The Dark Eye: Chains of Satinav = 4 Keys The Darkness II = 5 Keys The Elder Scrolls III: Morrowind Game of the Year Edition = 5 Keys The Guild II Collection = 3 Keys The Incredible Adventures of Van Helsing = 4 Keys
The Night of the Rabbit = 4 Keys
The Political Machine 2012 = 1 Key
The Showdown Effect = 2 Keys The Showdown Effect Digital Deluxe (incl. gift of Magicka) = 3 Keys
The Swapper = 3 Keys
The Void = 2 Keys The Whispered World = 2.5 Keys
They Bleed Pixels Collector's Edition = 2.5 Keys
Thirty Flights of Loving = 1 Key
Tiny and Big: Grandpa's Leftovers = 3 Keys
Titan Quest = 2 Keys Titan Quest - Immortal Throne = 2 Keys Titan Quest Gold = 3 Keys
To The Moon Game and Soundtrack Bundle = 2.5 Keys
Tower Wars = 2 Keys
Towns = 3 Keys
Trapped Dead = 2 Keys
Trine = 2 Keys Trine 2: Complete Story = 4 Keys Trine Complete = 5 Keys
Tropico Trilogy = 3 Keys Tropico 4 Collector's Bundle = 4 Keys
Twin Sector = 1 Key
Two Worlds II = 5 Keys Two Worlds II Castle Defense = 2 Keys Two Worlds Epic Edition = 2 Keys
Universe Sandbox = 2 Keys Unmechanical = 2.5 Keys Unreal Deal Pack = 5 Keys Urban Trial Freestyle = 4 Keys
Vampire: The Masquerade - Bloodlines = 3 Keys Vegas: Make It Big = 1 Key Vessel = 3 Keys
Victoria I Complete = 2 Keys Victoria II = 3.5 Keys Victoria Collection 2012 (6 titles inside) = 5 Keys
Waking Mars = 2.5 Keys Wanderlust: Rebirth = 2.5 Keys War of the Roses: Kingmaker = 4 Keys
Warlock Ultimate Edition = 4 Keys
Wasteland Angel = 2 Keys Wolf Pack = 3 Keys Woody Two-Legs: Attack of the Zombie Pirates = 1 Key
World of Goo = 2 Keys
World War II: Panzer Claws = 1 Key World War III: Black Gold = 1 Key
You Need a Budget 4 = 8 Keys Zack Zero = 2.5 Keys Zeno Clash = 2.5 Keys Zombie Bowl-o-Rama = 2 Keys Zombie Driver HD = 3 Keys Zombie Pirates = 2.5 Keys Zombie Shooter 2 = 2 Keys
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submitted by NiceShop to SteamGameSwap